go语言缺乏官方GUI的支持,这点有时候很不方便。
虽然网上有很多开源的实现,但都不太满意,不太好用。
网上开源的有哪些?参见《2019,Go GUI项目爆发的一年?》https://studygolang.com/articles/21525?fr=sidebar
近来出现了很多跨平台的Go GUI项目。
虽说用井喷之势形容有些过了,但是的确有加速的迹象。难道Go语言将要开辟出另一大块疆土?
忙中偷闲,整理了一份目前GUI/图形/图像相关的Go项目列表。见下。欢迎补充。
原生GUI绑定
dlgs是一个跨平台的显示对话框和输入框的Go代码库。
glfw是一个GLFW3绑定库。
go-mobile支持移动平台应用开发(Android和iOS)。(其中包含OpenGL ES 2.0和ES 3.0绑定库。)
go-sdl2是一个SDL2绑定库。
go-gtk是一个GTK2绑定库。
gotk3是一个GTK+3绑定库。
GXUI,Google员工出品,但已经停止维护很久了。
。。。。。。
突然想起来曾经很火的嵌入式GUI,UCGUI多么的小巧灵活,且是使用100%的标准C代码编写的,跨平台当然很好移植和使用。
官方还有模拟器 emWin(UCGUI)模拟器。在电脑上有模拟器啊,这是不是很赞。
且图形界面可以在电脑上拖拽设计,这点儿更赞。
为什么网上没有go语言的ucgui的绑定?于是就萌生了用go语言封装ucgui的想法。
那么既然是为go语言打造的简易GUI,跨平台是必须的吧,至少Windows,linux和嵌入式linux都要支持的吧。
这不,以下先让ucgui在windows上的移植跑起来,是第一步。
ucgui在linux上的移植,参见博文:https://blog.csdn.net/yyz_1987/article/details/78380007
后续计划,ucgui的go语言封装
UCGUI简介:
UCGUI是一种嵌入式应用中的图形支持系统。
它设计用于为任何使用LCD图形显示的应用提供高效的独立于处理器及LCD控制器的图形用户接口。
它适用单任务或是多任务系统环境, 并适用于任意LCD控制器和CPU下任何尺寸的真实显示或虚拟显示。
它的设计架构是模块化的,由不同的模块中的不同层组成,由一个LCD驱动层来包含所有对LCD的具体图形操作。
UCGUI可以在任何的CPU上运行,因为它是100%的标准C代码编写的。
UCGUI能够适应大多数的使用黑白或彩色LCD的应用,它提供非常好的允许处理灰度的颜色管理。
还提供一个可扩展的2D图形库及占用极少RAM的窗口管理体系。
在Windows上的移植:,移植好的demo放在的我的github上了,
地址:https://github.com/yongzhena
https://github.com/yongzhena/ucgui-windows.git
使用方法:
首先,windows上必须有GCC的环境。
推荐安装mingwgcc
我安装的是x86_64-810gcc-posix-seh-npMingw64v75.7z这个压缩包,直接解压。再配置环境变量即可。
跟移植相关的,都在ucgui/GUI_X文件夹中。
在ucgui/GUI文件夹中,有写好的makefile文件,直接make即可编译出libucgui.a库。
然后需要把这个库放到GUIDemo_windows文件夹里。
同时,里面有几个windows上需要依赖的库在里面。libGDI32.LIB,libWINMM.lib,
同时多了两个文件MainTask.c和WinMain.c,其中windows程序的入口在WinMain.c中。
这个里面也有一个makefile文件,可执行make命令,直接就生成了demo,test.exe可执行程序。
//LCDSIM.c
#include <windows.h>
#include <memory.h>
#include <math.h>
#include "LCD.h"
#include "GUI.h"
#include "LCDConf.h"
unsigned int LCD_Buffer[LCD_YSIZE][LCD_XSIZE];
BITMAPINFO bmp;
void LCDSIM_Init(void)
{
//初始化位图结构
ZeroMemory(&bmp, sizeof(BITMAPINFO));
bmp.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmp.bmiHeader.biWidth = LCD_XSIZE; //位图宽度
bmp.bmiHeader.biHeight = -LCD_YSIZE; //位图高度 //当图像是倒立显示的时候,把biHeight改为对应的负值
bmp.bmiHeader.biPlanes = 1;
bmp.bmiHeader.biBitCount = 32; //一个像素32Bit
bmp.bmiHeader.biCompression = BI_RGB;
}
void UpdataShow(HDC _hdc)
{
SetDIBitsToDevice(_hdc,
0, 0, //在屏幕中的起始坐标
LCD_XSIZE, LCD_YSIZE, //显示的屏幕的宽,高
0 , 0, //位图左下角的坐标
0, //DIB中的起始扫描线
LCD_YSIZE, // DIB扫描线数目
(BYTE*)LCD_Buffer, //位图数据区起始指针,是BYTE*类型
&bmp, //位图的BITMAPINFO指针
DIB_RGB_COLORS); //颜色使用类型
}
void LCDSIM_SetPixelIndex(int x, int y, int Index, int LayerIndex)
{
#if 0
int R = (Index & 0xF800) >> 11;
int G = (Index & 0x07E0) >> 5;
int B = Index & 0x001F;
LCD_Buffer[y][x] = R << 3 << 16 | G << 2 << 8 | B << 3;
#endif
#if (LCD_BITSPERPIXEL == 8)
unsigned char R = 1.164 * (Index - 16);
LCD_Buffer[y][x] = R << 16 | R << 8 | R ;
#elif (LCD_BITSPERPIXEL == 16) && (LCD_FIXEDPALETTE == 565)
LCD_Buffer[y][x] = ((Index & 0xF800) << 3 >> 11 << 16) | ((Index & 0x07E0) << 2 >> 5 << 8) | (Index & 0x1F)<<3;
#else if (LCD_BITSPERPIXEL == 1)
if (Index == 0)
{
LCD_Buffer[y][x] = 0x00000000;
}
else
{
LCD_Buffer[y][x] = 0x00FFFFFF;
}
#endif
}
void LCDSIM_FillRect(int x0, int y0, int x1, int y1, int Index, int LayerIndex)
{
}
int LCDSIM_GetPixelIndex(int x, int y, int LayerIndex)
{
return LCD_Buffer[y][x];
}
void LCDSIM_SetLUTEntry(U8 Pos, LCD_COLOR color, int LayerIndex)
{
}
GUI_PID_STATE Touch_Status;
void Touch_Pressed(int x, int y) //触摸按下 x,y 为按下是的鼠标在窗体中的坐标
{
Touch_Status.Pressed = 1;
Touch_Status.x = x;
Touch_Status.y = y;
GUI_TOUCH_StoreStateEx(&Touch_Status);
}
void Touch_Release(void) //触摸释放
{
Touch_Status.Pressed = 0;
Touch_Status.x = -1;
Touch_Status.y = -1;
GUI_TOUCH_StoreStateEx(&Touch_Status);
}
//LCD_Win.c
#if defined(_WIN32) || defined(WIN32) || defined(WIN64)
#include <windows.h>
#endif
#include "LCD.h"
#include "LCD_Private.h" /* include LCDConf.h */
#include "LCDSIM.h"
#include "GUI_Private.h"
#include "memory.h"
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#if LCD_BITSPERPIXEL <= 8
#define PIXELINDEX U8
#else
#define PIXELINDEX WORD
#endif
#ifdef WIN32
#ifndef ASSERT
#define ASSERT(Val) \
if (!(Val)) \
MessageBox(NULL,"...in file "__FILE__,"Assertion failed...",MB_OK);
#endif
#endif
#ifdef LCD_ASSERT
#undef LCD_ASSERT
#endif
#define LCD_ASSERT(v) ASSERT(v)
#ifndef LCD_DISPLAY_INDEX
#define LCD_DISPLAY_INDEX 0
#endif
/*********************************************************************
*
* Macros for internal use
*/
#if 0
static int _CheckBound(unsigned int c) {
unsigned int NumColors = LCD_BITSPERPIXEL > 8 ? (LCD_BITSPERPIXEL > 16) ? 0xffffffff : 0xffff : (1 << LCD_BITSPERPIXEL) - 1;
if (c > NumColors) {
GUI_DEBUG_ERROROUT("LCDWin::SETPIXEL: parameters out of bounds");
return 1;
}
return 0;
}
#define SETPIXEL(x, y, c) \
if (!_CheckBound(c)) { \
LCDSIM_SetPixelIndex(x, y, c, LCD_DISPLAY_INDEX); \
}
#else
#define SETPIXEL(x, y, c) LCDSIM_SetPixelIndex(x, y, c, LCD_DISPLAY_INDEX)
#endif
#define XORPIXEL(x, y) _XorPixel(x,y)
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* _XorPixel
*/
static void _XorPixel(int x, int y)
{
unsigned int Index = LCD_L0_GetPixelIndex(x,y);
LCDSIM_SetPixelIndex(x, y, LCD_NUM_COLORS-1-Index, LCD_DISPLAY_INDEX);
}
/*********************************************************************
*
* _DrawBitLine1BPP
*/
static void _DrawBitLine1BPP(int x, int y, U8 const*p, int Diff, int xsize, const LCD_PIXELINDEX*pTrans) {
LCD_PIXELINDEX Index0, Index1;
#if (GUI_USE_MEMDEV_1BPP_FOR_SCREEN == 1)
const LCD_PIXELINDEX aTrans[2] = {0, 1};
if (!pTrans) {
pTrans = aTrans;
}
#endif
Index0 = *(pTrans + 0);
Index1 = *(pTrans + 1);
x+=Diff;
switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS|LCD_DRAWMODE_XOR)) {
case 0: /* Write mode */
do {
LCDSIM_SetPixelIndex(x++,y, (*p & (0x80>>Diff)) ? Index1 : Index0, LCD_DISPLAY_INDEX);
if (++Diff==8) {
Diff=0;
p++;
}
} while (--xsize);
break;
case LCD_DRAWMODE_TRANS:
do {
if (*p & (0x80>>Diff))
LCDSIM_SetPixelIndex(x,y, Index1, LCD_DISPLAY_INDEX);
x++;
if (++Diff==8) {
Diff=0;
p++;
}
} while (--xsize);
break;
case LCD_DRAWMODE_XOR | LCD_DRAWMODE_TRANS:
case LCD_DRAWMODE_XOR:
do {
if (*p & (0x80>>Diff)) {
int Pixel = LCDSIM_GetPixelIndex(x,y, LCD_DISPLAY_INDEX);
LCDSIM_SetPixelIndex(x,y, LCD_NUM_COLORS-1-Pixel, LCD_DISPLAY_INDEX);
}
x++;
if (++Diff==8) {
Diff=0;
p++;
}
} while (--xsize);
break;
}
}
/*********************************************************************
*
* _DrawBitLine2BPP
*/
#if (LCD_MAX_LOG_COLORS > 2)
static void _DrawBitLine2BPP(int x, int y, U8 const * p, int Diff, int xsize, const LCD_PIXELINDEX * pTrans) {
LCD_PIXELINDEX Pixels = *p;
int CurrentPixel = Diff;
x += Diff;
switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS | LCD_DRAWMODE_XOR)) {
case 0:
if (pTrans) {
do {
int Shift = (3 - CurrentPixel) << 1;
int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
SETPIXEL(x++, y, PixelIndex);
if (++CurrentPixel == 4) {
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
} else {
do {
int Shift = (3 - CurrentPixel) << 1;
int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
SETPIXEL(x++, y, Index);
if (++CurrentPixel == 4) {
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
}
break;
case LCD_DRAWMODE_TRANS:
if (pTrans) {
do {
int Shift = (3 - CurrentPixel) << 1;
int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
if (Index) {
LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
SETPIXEL(x, y, PixelIndex);
}
x++;
if (++CurrentPixel == 4) {
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
} else {
do {
int Shift = (3 - CurrentPixel) << 1;
int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
if (Index) {
SETPIXEL(x, y, Index);
}
x++;
if (++CurrentPixel == 4) {
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
}
break;
}
}
#endif
/*********************************************************************
*
* _DrawBitLine4BPP
*/
#if (LCD_MAX_LOG_COLORS > 4)
static void _DrawBitLine4BPP(int x, int y, U8 const * p, int Diff, int xsize, const LCD_PIXELINDEX * pTrans) {
LCD_PIXELINDEX Pixels = *p;
int CurrentPixel = Diff;
x += Diff;
switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS | LCD_DRAWMODE_XOR)) {
case 0:
if (pTrans) {
do {
int Shift = (1 - CurrentPixel) << 2;
int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
SETPIXEL(x++, y, PixelIndex);
if (++CurrentPixel == 2) {
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
} else {
do {
int Shift = (1 - CurrentPixel) << 2;
int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
SETPIXEL(x++, y, Index);
if (++CurrentPixel == 2) {
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
}
break;
case LCD_DRAWMODE_TRANS:
if (pTrans) {
do {
int Shift = (1 - CurrentPixel) << 2;
int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
if (Index) {
LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
SETPIXEL(x, y, PixelIndex);
}
x++;
if (++CurrentPixel == 2) {
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
} else {
do {
int Shift = (1 - CurrentPixel) << 2;
int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
if (Index) {
SETPIXEL(x, y, Index);
}
x++;
if (++CurrentPixel == 2) {
CurrentPixel = 0;
Pixels = *(++p);
}
} while (--xsize);
}
break;
}
}
#endif
/*********************************************************************
*
* _DrawBitLine8BPP
*/
#if (LCD_MAX_LOG_COLORS > 16)
static void _DrawBitLine8BPP(int x, int y, U8 const*p, int xsize, const LCD_PIXELINDEX*pTrans) {
LCD_PIXELINDEX pixel;
if ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS)==0) {
if (pTrans) {
for (;xsize > 0; xsize--,x++,p++) {
pixel = *p;
SETPIXEL(x, y, *(pTrans+pixel));
}
} else {
for (;xsize > 0; xsize--,x++,p++) {
SETPIXEL(x, y, *p);
}
}
} else { /* Handle transparent bitmap */
if (pTrans) {
for (; xsize > 0; xsize--, x++, p++) {
pixel = *p;
if (pixel) {
SETPIXEL(x+0, y, *(pTrans+pixel));
}
}
} else {
for (; xsize > 0; xsize--, x++, p++) {
pixel = *p;
if (pixel) {
SETPIXEL(x+0, y, pixel);
}
}
}
}
}
#endif
/*********************************************************************
*
* _DrawBitLine16BPP
*/
#if (LCD_BITSPERPIXEL > 8)
static void _DrawBitLine16BPP(int x, int y, U16 const * p, int xsize) {
LCD_PIXELINDEX pixel;
if ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS) == 0) {
for (;xsize > 0; xsize--,x++,p++) {
SETPIXEL(x, y, *p);
}
} else { /* Handle transparent bitmap */
for (; xsize > 0; xsize--, x++, p++) {
pixel = *p;
if (pixel) {
SETPIXEL(x + 0, y, pixel);
}
}
}
}
#endif
/*********************************************************************
*
* _DrawBitLine24BPP
*/
#if (LCD_BITSPERPIXEL > 16)
static void _DrawBitLine24BPP(int x, int y, U32 const * p, int xsize) {
LCD_PIXELINDEX pixel;
if ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS) == 0) {
for (;xsize > 0; xsize--, x++, p++) {
SETPIXEL(x, y, *p);
}
} else { /* Handle transparent bitmap */
for (; xsize > 0; xsize--, x++, p++) {
pixel = *p;
if (pixel) {
SETPIXEL(x+0, y, pixel);
}
}
}
}
#endif
/*********************************************************************
*
* Exported code
*
**********************************************************************
*/
/*********************************************************************
*
* LCD_L0_DrawPixel
*
* Purpose: Writes 1 pixel into the display.
*/
void LCD_L0_DrawPixel(int x, int y) {
if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) {
XORPIXEL(x, y);
} else {
SETPIXEL(x, y, LCD_COLORINDEX);
}
}
/*********************************************************************
*
* LCD_L0_DrawHLine
*/
void LCD_L0_DrawHLine(int x0, int y, int x1) {
if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) {
for (;x0 <= x1; x0++) {
XORPIXEL(x0, y);
}
} else {
for (;x0 <= x1; x0++) {
SETPIXEL(x0, y, LCD_COLORINDEX);
}
}
}
/*********************************************************************
*
* LCD_L0_DrawVLine
*/
void LCD_L0_DrawVLine(int x, int y0, int y1) {
if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) {
while (y0 <= y1) {
XORPIXEL(x, y0);
y0++;
}
} else {
while (y0 <= y1) {
SETPIXEL(x, y0, LCD_COLORINDEX);
y0++;
}
}
}
/*********************************************************************
*
* LCD_L0_FillRect
*/
void LCD_L0_FillRect(int x0, int y0, int x1, int y1) {
for (; y0 <= y1; y0++) {
LCD_L0_DrawHLine(x0,y0, x1);
}
}
/*********************************************************************
*
* LCD_L0_DrawBitmap
*/
void LCD_L0_DrawBitmap(int x0, int y0,
int xsize, int ysize,
int BitsPerPixel,
int BytesPerLine,
const U8* pData, int Diff,
const LCD_PIXELINDEX* pTrans)
{
int i;
/*
Use DrawBitLineXBPP
*/
for (i=0; i<ysize; i++) {
switch (BitsPerPixel) {
case 1:
_DrawBitLine1BPP(x0, i + y0, pData, Diff, xsize, pTrans);
break;
#if (LCD_MAX_LOG_COLORS > 2)
case 2:
_DrawBitLine2BPP(x0, i + y0, pData, Diff, xsize, pTrans);
break;
#endif
#if (LCD_MAX_LOG_COLORS > 4)
case 4:
_DrawBitLine4BPP(x0, i + y0, pData, Diff, xsize, pTrans);
break;
#endif
#if (LCD_MAX_LOG_COLORS > 16)
case 8:
_DrawBitLine8BPP(x0, i + y0, pData, xsize, pTrans);
break;
#endif
#if (LCD_BITSPERPIXEL > 8)
case 16:
_DrawBitLine16BPP(x0, i + y0, (const U16 *)pData, xsize);
break;
#endif
#if (LCD_BITSPERPIXEL > 16)
case 24:
_DrawBitLine24BPP(x0, i + y0, (const U32 *)pData, xsize);
break;
#endif
}
pData += BytesPerLine;
}
}
/*********************************************************************
*
* LCD_L0_SetOrg
*
* Purpose:
* Sets the original position of the virtual display.
* Has no function at this point with the PC-driver.
*/
void LCD_L0_SetOrg(int x, int y) {
//LCDSIM_SetOrg(x, y, LCD_DISPLAY_INDEX);
}
/*********************************************************************
*
* Support for verification
*
* Purpose:
* The following routines are implemented, but have no functionility
* at this point. The reason is that these functions are supposed
* to supervise the hardware, which for obvious reasons can not be
* done in a simulation.
*/
#if LCD_VERIFY
int LCD_GetErrStat(void) {
return 0;
}
void LCD_ClrErrStat(void) {
}
int LCD_GetErrCnt (void) {
return 0;
}
#endif
/*********************************************************************
*
* LCD_On
* LCD_Off
*
* (Not supported in Simulation)
*/
void LCD_Off (void) {}
void LCD_On (void) {}
/*********************************************************************
*
* LCD_L0_SetLUTEntry
*/
void LCD_L0_SetLUTEntry(U8 Pos, LCD_COLOR color) {
LCDSIM_SetLUTEntry(Pos, color, LCD_DISPLAY_INDEX);
}
/*********************************************************************
*
* LCD_L0_Init
*/
int LCD_L0_Init(void) {
LCDSIM_Init(); //初始化LCDSIM
return 0;
}
int LCD_L0_CheckInit(void) {
return 0;
}
/*********************************************************************
*
* LCD_L0_ReInit
*
* Purpose:
* This routine is supplied for compatibility and interchangability of
* "C"-sources with embedded versions of the driver. It has no real
* effect in the PC-version as there is simply no need to re-initialize
* the LCD since it is just simulated anyhow.
*/
void LCD_L0_ReInit (void) {}
unsigned LCD_L0_GetPixelIndex(int x, int y) {
return LCDSIM_GetPixelIndex(x,y, LCD_DISPLAY_INDEX);
}
/*********************************************************************
*
* LCD_L0_XorPixel
*
* Purpose:
* Inverts 1 pixel of the display.
*/
void LCD_L0_XorPixel(int x, int y) {
XORPIXEL(x, y);
}
/*********************************************************************
*
* LCD_L0_SetPixelIndex
*
* Purpose:
* Writes 1 pixel into the display.
*/
void LCD_L0_SetPixelIndex(int x, int y, int ColorIndex) {
SETPIXEL(x, y, ColorIndex);
}
/*********************************************************************
*
* LCD_L0_GetDevFunc
*/
void * LCD_L0_GetDevFunc(int Index) {
GUI_USE_PARA(Index);
return NULL;
}
void LCDWin_c(void);
void LCDWin_c(void) { } /* avoid empty object files */
//GUI_X_Win.c
#include "GUI_X.h"
#include <windows.h>
/*********************************************************************
*
* GUI_X_Init()
*/
void GUI_X_Init(void)
{
}
/*********************************************************************
*
* GUI_X_ExecIdle()
*/
void GUI_X_ExecIdle(void)
{
Sleep(1);
};
/*********************************************************************
*
* Timing:
* GUI_GetTime()
* GUI_Delay(int)
Some timing dependent routines of uC/GUI require a GetTime
and delay funtion. Default time unit (tick), normally is
1 ms.
*/
int StartTime; //程序开始运行时的时间 该时间为从系统开启算起所经过的时间 单位为毫秒
int GUI_X_GetTime(void)
{
return (timeGetTime() - StartTime);
}
void GUI_X_Delay(int Period)
{
Sleep(Period);
}
/*********************************************************************
*
* Multitask interface for Win32
*
* The folling section consisting of 4 routines is used to make
* the GUI software thread safe with WIN32
*/
static HANDLE hMutex;
static int _EntranceCnt; // For debugging only ... Not required
void GUI_X_InitOS(void)
{
StartTime = timeGetTime(); //需要添加winmm.lib库
//创建一个互斥量对象
hMutex = CreateMutex(NULL, 0, "GUI Simulation - Mutex");
}
U32 GUI_X_GetTaskId(void)
{
return GetCurrentThreadId();
}
void GUI_X_Lock(void)
{
WaitForSingleObject(hMutex, INFINITE);
if (++_EntranceCnt > 1)
{
//SIM_ErrorOut("Error in GUITASK.c module ...");
}
}
void GUI_X_Unlock(void)
{
_EntranceCnt--;
ReleaseMutex(hMutex);
}
/*********************************************************************
*
* Text output for Logging, warnings and errors
Logging - required only for higher debug levels
*/
void GUI_X_Log (const char *s) { /*SIM_Log(s); */}
void GUI_X_Warn (const char *s) { /*SIM_Warn(s); */}
void GUI_X_ErrorOut(const char *s) { /*SIM_ErrorOut(s);*/ }
转载:https://blog.csdn.net/qq8864/article/details/99982912