三子棋小程序简单思路
主函数的构建 text.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
printf("**************\n");
printf("****1.play****\n");
printf("****0.exit****\n");
printf("**************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
PlayerMove(board, ROW, COL);
CheckWin(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
/*DisplayBoard(board, ROW, COL);*/
if (ret != ' ')
{
break;
}
srand((unsigned int)time(NULL));
ComputerMove(board, ROW, COL);
CheckWin(board, ROW, COL);
int ret = CheckWin(board, ROW, COL);
DisplayBoard(board, ROW, COL);
if (ret != ' ')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
if (ret == '#')
{
printf("电脑赢\n");
}
if (ret == 'q')
{
printf("是平局\n");
}
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
printf("\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误重新输入\n");
break;
}
} while (input);
return 0;
}
首先主函数内让玩家选择游戏或者退出,用do while(input)
input为真时循环,直到玩家选择0退出
其中封装了一个menu()函数和一个game()函数
game.c函数封装
- 初始化函数
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row - 1; i++)
{
for (j = 0; j <= col - 1; j++)
{
board[i][j] = ' ';
}
}
}
- 打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col-1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
- 玩家移动
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>");
while (1)
{
scanf("%d%d", &x, &y);
if (x > 0 && x <= row&&y > 0 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入:>");
continue;
}
}
else
{
printf("坐标不合法,请重新输入:>\n");
}
}
}
- 电脑移动
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
- 判断胜利
char CheckWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j - 1] == board[i][j] && board[i][j] == board[i][j + 1] && board[i][j] != ' ')
{
return board[i][j];
}
if (board[i - 1][j] == board[i][j] && board[i][j] == board[i + 1][j] && board[i][j] != ' ')
{
return board[i][j];
}
if (board[i - 1][j-1] == board[i][j] && board[i][j] == board[i + 1][j+1] && board[i][j] != ' ')
{
return board[i][j];
}
if (board[i - 1][j + 1] == board[i][j] && board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
{
return board[i][j];
}
}
if (IsFull(board, ROW, COL))
{
return 'q';
}
}
return ' ';
}
其中用到了IsFull()函数判断是否平局(判断条件是是否棋盘已满)
- 判断平局函数
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
game.h头文件
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char CheckWin(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);
代码实现
转载:https://blog.csdn.net/yiqqYi/article/details/102488497
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