#include<iostream>
#include<memory.h>
#include<string>
#include<stdlib.h>
#include<stdio.h>
using namespace std;
const int N = 20; //定义棋盘规模
int pace = 0;//统计步数
const char chess[2] = {'X', 'O'}; //定义数组显示棋子颜色 黑 白
bool SystemError = 0;
int lastI = 0, lastJ = 0;
int maxI = 9, maxJ = 9;
void InitChess(char *board)//初始化棋盘√
{
for(int i = 0; i < N; i++)
for(int j = 0; j < N; j++)
board[i * N + j] = '.';
return;
}
void PrintChess(char *board)//打印棋盘√
{
for(int i = 0; i < N; i++)
printf("%2d", i + 1);
cout << endl;
for(int i = 0; i < N; i++)
{
printf("%2d", i + 1);
for(int j = 0; j < N; j++)
{
cout << board[i * N + j];
cout << " ";
}
cout << endl;
}
return;
}
void Player(char * board, int color)//玩家落子√
{
int i, j;
while(1)
{
cout << "请玩家输入坐标(x y)" << endl;
cin >> j >> i;
i--;
j--;
if(i < 0 || i > 20 || j < 0 || j > 20)
cout << "请输入1--20有效数" << endl;
else if(board[i * N + j] != '.')
cout << "已有棋子,请重下" << endl;
else
break;
}
board[i * N + j] = chess[color];//在棋盘上标记
//记录当前棋子坐标
lastI = i;
lastJ = j;
pace++;//步数+1
return;
}
void ComputeValue(int color, char *board)//计算落子位置值评估函数√
{
int maxmax = 0, mark[400] = {0};//初始分数为0
char I;
char U;
if(color == 0)
{
I = 'X';
U = 'O';
}
else
{
I = 'O';
U = 'X';
}
for(int i = 1; i < N; i++)
{
for(int j = 1; j < N; j++)//全局扫描寻找最佳的落子位置
{
if(board[i * N + j] == '.')
{
if((board[(i - 1) * N + j] == I )|| (board[(i + 1) * N + j] == I )||
(board[i * N + (j + 1)] == I) || (board[i * N + (j - 1)] == I) )
{
mark[i * N + j] += 9;
}//四周有己方1棋o
if((board[(i - 1) * N + j] == U) || (board[(i + 1) * N + j] == U) ||
(board[i * N + (j + 1)] == U) || (board[i * N + (j - 1)] == U))
{
mark[i * N + j] += 10;
}//四周有对方1棋x
if((board[(i - 1) * N + j] == I && board[(i - 2) * N + j] == I)
|| (board[i * N + (j - 1)] == I && board[i * N + (j - 2)] == I)
|| (board[i*N+(j+1)]==I && board[i*N+(j+2)]==I)
|| (board[(i + 1) * N+j]==I && board[(i+2)*N+j]==I)
|| (board[(i - 1)*N+(j+1)]==I && board[(i-2)*N+(j+2)]==I)
|| (board[(i+1)*N+(j+1)]==I && board[(i+2)*N+(j+2)]==I)
|| (board[(i-1)*N+(j-1)]==I && board[(i-2)*N+(j-2)]==I)
|| (board[(i+1)*N+(j-1)]==I && board[(i+2)*N+(j-2)]==I))
{
mark[i*N+j]+=70;
}//八个方向己方连续2棋oo
if((board[(i-1)*N+j]==U&& board[(i-2)*N+j]==U)
|| (board[i*N+(j-1)]==U && board[i*N+(j-2)]==U)
|| (board[i*N+(j+1)]==U && board[i*N+(j+2)]==U)
|| (board[(i+1)*N+j]==U && board[(i+2)*N+j]==U)
|| (board[i-1*N+j+1]==U && board[i-2*N+j+2]==U)
|| (board[i+1*N+j+1]==U && board[i+2*N+j+2]==U)
|| (board[i-1*N+j-1]==U && board[i-2*N+j-2]==U)
|| (board[i+1*N+j-1]==U && board[i+2*N+j-2]==U))
{
mark[i*N+j]+=50;
}//八个方向对方连续2棋xx
if((board[i-1*N+j]==I && board[i+1*N+j])
|| (board[i*N+j-1]==I && board[i*N+j+1]==I)
|| (board[i-1*N+j-1]==I && board[i+1*N+j+1]==I)
|| (board[i-1*N+j+1]==I && board[i+1*N+j-1]==I))
{
mark[i*N+j]+=75;
}//四周己方#o#
if((board[i-1*N+j]==U && board[i+1*N+j]==U)
|| (board[i*N+j-1]==U && board[i*N+j+1]==U)
|| (board[i-1*N+j-1]==U && board[i+1*N+j+1]==U)
|| (board[i-1*N+j+1]==U && board[i+1*N+j-1]==U))
{
mark[i*N+j]+=55;
}//四周对方0x0
if((board[(i-3)*N+j]==I&& board[(i-2)*N+j]==I&& board[(i-1)*N+j]==I)
|| (board[(i+1)*N+j]==I&& board[(i+2)*N+j]==I && board[(i+3)*N+j]==I)
|| (board[i*N+(j-3)]==I&& board[i*N+(j-2)]==I&& board[i*N+(j-1)]==I)
|| (board[i*N+(j+1)]==I&& board[i*N+(j+2)]==I&& board[i*N+(j+3)]==I)
|| (board[(i-3)*N+(j-3)]==I&& board[(i-2)*N+(j-2)]==I&& board[(i-1)*N+(j-1)]==I)
|| (board[(i+3)*N+(j+3)]==I&& board[(i+2)*N+(j+2)]==I&& board[(i+1)*N+(j+1)]==I)
|| (board[(i-3)*N+(j+3)]==I&& board[(i-2)*N+(j+2)]==I&& board[(i-1)*N+(j+1)]==I)
|| (board[(i+3)*N+(j-3)]==I&& board[(i+2)*N+(j-2)]==I&& board[(i+1)*N+(j-1)]==I))
{
mark[i*N+j]+= 100;
}//己方###
if((board[(i-3)*N+j]==U&& board[(i-2)*N+j]==U&& board[(i-1)*N+j]==U)
|| (board[(i+1)*N+j]==U&& board[(i+2)*N+j]==U&& board[(i+3)*N+j]==0)
|| (board[i*N+(j-3)]==U&& board[i*N+(j-2)]==U&& board[i*N+(j-1)]==U)
|| (board[i*N+(j+1)]==U&& board[i*N+(j+2)]==U&& board[i*N+(j+3)]==U)
|| (board[(i-3)*N+(j-3)]==U&& board[(i-2)*N+(j-2)]==U&& board[(i-1)*N+(j-1)]==U)
|| (board[(i+3)*N+(j+3)]==U&& board[(i+2)*N+(j+2)]==U&& board[(i+1)*N+(j+1)]==U)
|| (board[(i-3)*N+(j+3)]==U&& board[(i-2)*N+(j+2)]==U&& board[(i-1)*N+(j+1)]==U)
|| (board[(i+3)*N+(j-3)]==U&& board[(i+2)*N+(j-2)]==U&& board[(i+1)*N+(j-1)]==U))
{
mark[i*N+j]+= 200;
}//对方000
if((board[(i+1)*N+j]==I&& board[(i-2)*N+j]==I&& board[(i-1)*N+j]==I)
|| (board[(i+1)*N+j]==I&& board[(i+2)*N+j]==I&& board[(i-1)*N+j]==I)
|| (board[i*N+(j+1)]==I&& board[i*N+(j-2)]==U&& board[i*N+(j-1)]==I)
|| (board[i*N+(j+1)]==I&& board[i*N+(j+2)]==U&& board[i*N+(j-1)]==I)
|| (board[(i+1)*N+(j+1)]==I&& board[(i-2)*N+(j-2)]==I&& board[(i-1)*N+(j-1)]==I)
|| (board[(i-1)*N+(j-1)]==I&& board[(i+2)*N+(j+2)]==I&& board[(i+1)*N+(j+1)]==I)
|| (board[(i+1)*N+(j-1)]==I&& board[(i-2)*N+(j+2)]==I&& board[(i-1)*N+(j+1)]==I)
|| (board[(i-1)*N+(j+1)]==I&& board[(i+2)*N+(j-2)]==I&& board[(i+1)*N+(j-1)]==I))
{
mark[i*N+j]+= 300;
}//己方## #
if((board[(i+1)*N+j]==U&& board[(i-2)*N+j]==U&& board[(i-1)*N+j]==U)
|| (board[(i+1)*N+j]==U&& board[(i+2)*N+j]==U&& board[(i-1)*N+j]==U)
|| (board[i*N+(j+1)]==U&& board[i*N+(j-2)]==U&& board[i*N+(j-1)]==U)
|| (board[i*N+(j+1)]==U&& board[i*N+(j+2)]==U&& board[i*N+(j-1)]==U)
|| (board[(i+1)*N+(j+1)]==U&& board[(i-2)*N+(j-2)]==U&& board[(i-1)*N+(j-1)]==U)
|| (board[(i-1)*N+(j-1)]==U&& board[(i+2)*N+(j+2)]==U&& board[(i+1)*N+(j+1)]==U)
|| (board[(i+1)*N+(j-1)]==U&& board[(i-2)*N+(j+2)]==U&& board[(i-1)*N+(j+1)]==U)
|| (board[(i-1)*N+(j+1)]==U&& board[(i+2)*N+(j-2)]==U&& board[(i+1)*N+(j-1)]==U))
{
mark[i*N+j]+= 400;
}//对方00 0
if((board[(i-4)*N+j]==I&& board[(i-3)*N+j]==I&& board[(i-2)*N+j]==I&& board[(i-1)*N+j]==I)
|| (board[(i+1)*N+j]==I&& board[(i+2)*N+j]==I&& board[(i+3)*N+j]==I&& board[(i+4)*N+j]==I)
|| (board[i*N+(j-4)]==I&& board[i*N+(j-3)]==I&& board[i*N+(j-2)]==I&& board[i*N+(j-1)]==I)
|| (board[i*N+(j+1)]==I&& board[i*N+(j+2)]==I&& board[i*N+(j+3)]==I&& board[i*N+(j+4)]==I)
|| (board[(i-4)*N+(j-4)]==I&& board[(i-3)*N+(j-3)]==I&& board[(i-2)*N+(j-2)]==I&& board[(i-1)*N+(j-1)]==I)
|| (board[(i+4)*N+(j+4)]==I&& board[(i+3)*N+(j+3)]==I&& board[(i+2)*N+(j+2)]==I&& board[(i+1)*N+(j+1)]==I)
|| (board[(i-4)*N+(j+4)]==I&& board[(i-3)*N+(j+3)]==I&& board[(i-2)*N+(j+2)]==I&& board[(i-1)*N+(j+1)]==I)
|| (board[(i+4)*N+(j-4)]==I&& board[(i+3)*N+(j-3)]==I&& board[(i+2)*N+(j-2)]==I&& board[(i+1)*N+(j-1)]==I))
{
mark[i*N+j]+= 1000;
}//己方####
if((board[(i-4)*N+j]==U&& board[(i-3)*N+j]==U&& board[(i-2)*N+j]==U&& board[(i-1)*N+j]==U)
|| (board[(i+1)*N+j]==U&& board[(i+2)*N+j]==U&& board[(i+3)*N+j]==U&& board[(i+4)*N+j]==U)
|| (board[i*N+(j-4)]==U&& board[i*N+(j-3)]==U&& board[i*N+(j-2)]==U&& board[i*N+(j-1)]==U)
|| (board[i*N+(j+1)]==U&& board[i*N+(j+2)]==U&& board[i*N+(j+3)]==U&& board[i*N+(j+4)]==U)
|| (board[(i-4)*N+(j-4)]==U&& board[(i-3)*N+(j-3)]==U&& board[(i-2)*N+(j-2)]==U&& board[(i-1)*N+(j-1)]==U)
|| (board[(i+4)*N+(j+4)]==U&& board[(i+3)*N+(j+3)]==U&& board[(i+2)*N+(j+2)]==U&& board[(i+1)*N+(j+1)]==U)
|| (board[(i-4)*N+(j+4)]==U&& board[(i-3)*N+(j+3)]==U&& board[(i-2)*N+(j+2)]==U&& board[(i-1)*N+(j+1)]==U)
|| (board[(i+4)*N+(j-4)]==U&& board[(i+3)*N+(j-3)]==U&& board[(i+2)*N+(j-2)]==U&& board[(i+1)*N+(j-1)]==U))
{
mark[i*N+j]+= 900;
}//对方0000
if(mark[i * N + j] > maxmax)//记录当前最优情况
{
maxmax = mark[i * N + j];
maxI= i;
maxJ= j;
}
}
}
}
}
void Computer(char * board, int color) //放棋子√
{
ComputeValue(color, board);
board[maxI * N + maxJ] = chess[color];
lastI = maxI;//记录棋子坐标
lastJ = maxJ;
}
bool Check(char *board)//用于判断是否连成五子√
{
int num=0;
int i, j;
for(i = lastI - 1, j = lastJ; i > 0; i--)//以当前落子位置为起点向上搜索
{
if(board[i * N + j] == board[lastI * N + lastJ])
num++;
else
break;
}
for(i = lastI + 1, j = lastJ; i < 20; i++)//下
{
if(board[i * N + j] == board[lastI * N + lastJ])
num++;
else
break;
}
if(num >= 4)//上下位置4+1->结束
return 1;
num = 0;
for(i = lastI, j = lastJ - 1; j > 0; j--)//左
{
if(board[i * N + j] == board[lastI * N + lastJ])
num++;
else break;
}
for(i = lastI, j = lastJ + 1; j < 20; j++)//右
{
if(board[i * N + j] == board[lastI * N + lastJ])
num++;
else break;
}
if(num >= 4)
return 1;
num = 0;
for(i = lastI - 1, j = lastJ + 1; i > 0 && j < 20; i--, j++)//对角线
{
if(board[i * N + j] == board[lastI * N + lastJ])
num++;
else break;
}
for(i = lastI + 1, j = lastJ - 1; i < 20 && j > 0; i++, j--)
{
if(board[i * N + j] == board[lastI * N + lastJ])
num++;
else break;
}
if(num >= 4)
return 1;
num = 0;
for(i = lastI - 1, j = lastJ - 1; i > 0 && j > 0; i--, j--)
{
if(board[i * N + j] == board[lastI * N + lastJ])
num++;
else break;
}
for(i = lastI + 1, j = lastJ + 1; i < 20 && j < 20; i++, j++)
{
if(board[i * N + j] == board[lastI * N + lastJ])
num++;
else break;
}
if(num >= 4)
return 1;
else
return 0;
}
void Play(char * board) //游戏函数
{
while(1)
{
Player(board, 0);
if (SystemError)
return;
system("cls");//清屏
PrintChess(board);
if(Check(board))
{
cout << cout << endl << endl <<"玩家获胜,游戏结束"<<endl;
break;
}
Computer(board, 1);
system("cls");
PrintChess(board);
if(Check(board))
{
cout << endl << endl << "电脑获胜,游戏结束" << endl;
break;
}
}
}
int main() //主函数
{
char board[400];
while(1)
{
InitChess(board);
PrintChess(board);
Play(board);
}
return 0;
}
转载:https://blog.csdn.net/Pecony/article/details/83041370
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