一、前言
今天分享一下如何基于Unity3D做计时器工具,为了方便演示,使用了UGUI的Text,代码简单具有拓展性,然后有什么错误或者意见也欢迎大家给我提出来。微信二维码已经显示在博客主页,有想要沟通学习的,项目外包的都可以加一下。
分享一下我另一篇关于时间计时的文章:
【Unity3D】获取到游戏时间,并显示出来
二、效果图
计时器效果
倒计时效果
三、本文链接
本文链接:https://blog.csdn.net/q764424567/article/details/103784853
GitHub项目源码下载:https://github.com/764424567/Demo_Timer
四、代码
using UnityEngine;
using UnityEngine.UI;
public class Test_1 : MonoBehaviour
{
string m_Mins = "0";
string m_Sec = "0";
float m_TempMins = 0;
float m_TempSec = 0;
bool m_IsTimed = true;
bool m_IsCountDown = true;
private void Awake()
{
//计时器
//SetTimed("00:00");
//倒计时
SetTimed("10:00");
string TimeStr = transform.GetComponent<Text>().text;
string[] TimeStrSplit = TimeStr.Split(':');
m_TempMins = float.Parse(TimeStrSplit[0]);
m_TempSec = float.Parse(TimeStrSplit[1]);
m_IsCountDown = false;
}
private void FixedUpdate()
{
if (m_IsCountDown)//计时器
{
if (m_IsTimed)
{
if (transform.GetComponent<Text>().text == "09:59")
{
transform.GetComponent<Text>().text = "10:00";
m_Mins = "00";
m_Sec = "00";
m_TempMins = 0;
m_TempSec = 0;
m_IsTimed = false;
}
else
{
if (m_TempSec >= 9)
{
m_Sec = (m_TempSec += 1).ToString();
if (m_TempSec == 60)
{
m_Sec = "00";
m_TempSec = 0;
m_TempMins += 1;
}
}
else
{
m_Sec = "0" + (m_TempSec += 1).ToString();
}
m_Mins = "0" + m_TempMins.ToString();
transform.GetComponent<Text>().text = m_Mins + ":" + m_Sec;
}
}
}
else//倒计时
{
if (m_IsTimed)
{
if (m_TempSec <= 10)
{
if (m_TempSec == 0)
{
if (m_TempMins == 0)
{
transform.GetComponent<Text>().text = "00:00";
m_IsTimed = false;
}
else
{
m_TempSec = 60;
m_TempMins -= 1;
if (m_TempMins <= 10)
{
m_Mins = "0" + m_TempMins.ToString();
}
else
{
m_Mins = m_TempMins.ToString();
}
}
m_Sec = m_TempSec.ToString();
}
else
{
m_Sec = "0" + (m_TempSec -= 1).ToString();
}
}
else
{
m_Sec = (m_TempSec -= 1).ToString();
}
transform.GetComponent<Text>().text = m_Mins + ":" + m_Sec;
}
}
}
public void SetTimed(string time)
{
transform.GetComponent<Text>().text = time;
}
}
转载:https://blog.csdn.net/q764424567/article/details/103784853
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