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Java实现五子棋小游戏(附源码)

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今天给大家分享一个用java写的小游戏——《五子棋》 (完整代码可在【资源下载】目录查看) 。
推荐学习专栏:



一、效果展示

二、游戏介绍

《五子棋》 是一种两人对弈的纯策略型棋类游戏,棋具与围棋通用,是起源于中国古代的传统黑白棋种之一。发展于日本,流行于欧美。容易上手,老少皆宜,而且趣味横生,引人入胜;不仅能增强思维能力,提高智力,而且富含哲理,有助于修身养性。

比赛规则:

  • 行棋顺序:黑先、白后,相互顺序落子。
  • 判断胜负:最先在棋盘横向、竖向、斜向形成连续的相同色五个棋子的一方为胜。黑棋禁手判负,白棋无禁手。黑棋禁手包括三三禁手,四四禁手,长连禁手。如分不出胜负,则定为平局。

棋型解释:

  • 五连:五颗同色棋子连在一起,即4个方向的11111这种形式的棋型。
  • 活四:有2个成五点的四颗棋子,即4个方向的011110这种形式的棋型,注意两边一定要有空格。
  • 冲四:有1个成五点的四颗棋子,棋型有点多。
  • 活三:可以形成活四的三颗棋子

禁手规则:

  • 三三禁手:由于黑方落一子,同时形成二个或二个以上黑方活三的局面
  • 四四禁手:由于黑方落一子,同时形成二个或二个以上黑方四(活四或者冲四)的局面
  • 长连禁手:由于黑方落一子,形成六个或者六个以上的同色连续棋子

三、代码展示

1、登录页面

运行程序后需注册账号使用,也可使用我注册过的账号(账号:liangdianjun,密码:123456),可在项目文档user.xls查看。

话不多说,直接上代码

用户登录

private static final long servialVersionUID = 1L;

final JLabel logoLabel = new JLabel("开心五子棋");
final JLabel logo = new JLabel();
final JButton loginButton = new JButton("                  登   陆                  ");
final JLabel registerLabel = new JLabel("立即注册");
final JLabel userLabel = new JLabel("账号:");
final JLabel passwordLabel = new JLabel("密码:");
final static JTextField userjt = new JTextField(11);
final JPasswordField passwordjt = new JPasswordField(11);
final JCheckBox rememberPasswordjcb = new JCheckBox();
final JLabel rememberPasswordjl = new JLabel("记住密码");
final JCheckBox automaticLoginjcb = new JCheckBox();
final JLabel automaticLoginjl = new JLabel("自动登录");
final JLabel promptPasswordFalse = new JLabel("密码错误!");
final JLabel promptRegister = new JLabel("该账号还未注册!");
final JLabel promptUserNameEmpty = new JLabel("请输入账号!");
final JLabel prompPasswordEmpty = new JLabel("请输入密码!");
final Color color = new Color(255, 218, 185);
final FileOperation read = new FileOperation();//创建文件对象
final FileOperation f = new FileOperation();
public Main() {
   
	setTitle("开心五子棋");
	setBounds(200, 200, 500, 500);
	setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
	setVisible(true);
	
	//基本布局设置
	SpringLayout springLayout = new SpringLayout();//使用弹簧布局管理器
	Container c = getContentPane();//创建容器
	c.setBackground(new Color(255, 218, 185));
	c.setLayout(springLayout);
	
	userjt.setFont(new Font("微软雅黑", 0, 18 ));
	userjt.setText(Register.userName);
	passwordjt.setFont(new Font("微软雅黑", 0, 18));
	passwordjt.setText(Register.password);
	logoLabel.setFont(new Font("微软雅黑", 1, 48));
	logoLabel.setForeground(Color.pink);
	ImageIcon logoimage = new ImageIcon(Main.class.getResource("/image/logo5.jpg"));
	logoimage.setImage(logoimage.getImage().getScaledInstance(260, 130, Image.SCALE_DEFAULT));
	logo.setIcon(logoimage);
	userLabel.setFont(new Font("微软雅黑", 1, 20));
	passwordLabel.setFont(new Font("微软雅黑", 1, 20));
	rememberPasswordjl.setFont(new Font("微软雅黑", 0, 14));
	rememberPasswordjl.setForeground(Color.gray);
	automaticLoginjl.setFont(new Font("微软雅黑", 0, 14));
	automaticLoginjl.setForeground(Color.gray);
	loginButton.setFont(new Font("微软雅黑", 1, 16));
	registerLabel.setFont(new Font("微软雅黑", 1, 13));
	registerLabel.setForeground(Color.gray);
	promptPasswordFalse.setFont(new Font("微软雅黑", 0, 13));
	promptPasswordFalse.setForeground(Color.red);
	promptUserNameEmpty.setFont(new Font("微软雅黑", 0, 13));
	promptUserNameEmpty.setForeground(Color.red);
	prompPasswordEmpty.setFont(new Font("微软雅黑", 0, 13));
	prompPasswordEmpty.setForeground(Color.red);
	promptRegister.setFont(new Font("微软雅黑", 0, 13));
    promptRegister.setForeground(Color.red);
    rememberPasswordjcb.setBackground(new Color(255, 218, 185));
    automaticLoginjcb.setBackground(new Color(255, 218, 185));
    
    c.add(logo);//首页图标
    springLayout.putConstraint(springLayout.NORTH, logo, 40, springLayout.NORTH, c);
    springLayout.putConstraint(springLayout.WEST, logo, 115, springLayout.WEST, c);
	c.add(logoLabel);//标题“开心五子棋”
	springLayout.putConstraint(springLayout.NORTH, logoLabel, 100, springLayout.NORTH, c);
	springLayout.putConstraint(springLayout.WEST, logoLabel, 120, springLayout.WEST, c);
	logoLabel.setVisible(false);
	
	c.add(userLabel);//用户名
	springLayout.putConstraint(springLayout.NORTH, userLabel, 35, springLayout.SOUTH, logoLabel);
	springLayout.putConstraint(springLayout.WEST, userLabel, 110, springLayout.WEST, c);
	c.add(userjt);
	springLayout.putConstraint(springLayout.NORTH, userjt, 35, springLayout.SOUTH, logoLabel);
	springLayout.putConstraint(springLayout.WEST, userjt, 10, springLayout.EAST, userLabel);
	
	c.add(passwordLabel);//密码
	springLayout.putConstraint(springLayout.NORTH, passwordLabel, 10, springLayout.SOUTH, userLabel);
	springLayout.putConstraint(springLayout.WEST, passwordLabel, 110, springLayout.WEST, c);
	c.add(passwordjt);
	springLayout.putConstraint(springLayout.NORTH, passwordjt, 10, springLayout.SOUTH, userjt);
	springLayout.putConstraint(springLayout.WEST, passwordjt, 10, springLayout.EAST, passwordLabel);
	
	c.add(rememberPasswordjcb);//复选框
	springLayout.putConstraint(springLayout.NORTH, rememberPasswordjcb, 10, springLayout.SOUTH, passwordLabel);
	springLayout.putConstraint(springLayout.WEST, rememberPasswordjcb, 175, springLayout.WEST, c);
	c.add(rememberPasswordjl);
	springLayout.putConstraint(springLayout.NORTH, rememberPasswordjl, 10, springLayout.SOUTH, passwordjt);
	springLayout.putConstraint(springLayout.WEST, rememberPasswordjl, 5, springLayout.EAST, rememberPasswordjcb);
	c.add(automaticLoginjcb);
	springLayout.putConstraint(springLayout.NORTH, automaticLoginjcb, 10, springLayout.SOUTH, passwordjt);
	springLayout.putConstraint(springLayout.WEST, automaticLoginjcb, 30, springLayout.EAST, rememberPasswordjl);
	c.add(automaticLoginjl);
	springLayout.putConstraint(springLayout.NORTH, automaticLoginjl, 10, springLayout.SOUTH, passwordjt);
	springLayout.putConstraint(springLayout.WEST, automaticLoginjl, 5, springLayout.EAST, automaticLoginjcb);
	
	c.add(loginButton);//登陆按钮
	springLayout.putConstraint(springLayout.NORTH, loginButton, 20, springLayout.SOUTH, rememberPasswordjl);
	springLayout.putConstraint(springLayout.WEST, loginButton, 110, springLayout.WEST, c);
	c.add(registerLabel);//注册按钮
	springLayout.putConstraint(springLayout.NORTH, registerLabel, 5, springLayout.SOUTH, loginButton);
	springLayout.putConstraint(springLayout.WEST, registerLabel, 320, springLayout.WEST, c);
	
	c.add(promptRegister);//账号未注册提示
	promptRegister.setVisible(false);
    springLayout.putConstraint(springLayout.NORTH, promptRegister, 41, springLayout.SOUTH, logoLabel);
	springLayout.putConstraint(springLayout.WEST, promptRegister, 5, springLayout.EAST, userjt);
	c.add(promptUserNameEmpty);//请输入账号
	promptUserNameEmpty.setVisible(false);
    springLayout.putConstraint(springLayout.NORTH, promptUserNameEmpty, 41, springLayout.SOUTH, logoLabel);
	springLayout.putConstraint(springLayout.WEST, promptUserNameEmpty, 5, springLayout.EAST, userjt);
	
	c.add(promptPasswordFalse);//密码错误提示
	promptPasswordFalse.setVisible(false);
	springLayout.putConstraint(springLayout.NORTH, promptPasswordFalse, 20, springLayout.SOUTH, promptRegister);
	springLayout.putConstraint(springLayout.WEST, promptPasswordFalse, 5, springLayout.EAST, passwordjt);
	c.add(prompPasswordEmpty);//密码为空提示
	prompPasswordEmpty.setVisible(false);
	springLayout.putConstraint(springLayout.NORTH, prompPasswordEmpty, 20, springLayout.SOUTH, promptRegister);
	springLayout.putConstraint(springLayout.WEST, prompPasswordEmpty, 5, springLayout.EAST, passwordjt);
	
	//设置文本框鼠标点击事件
	userjt.addMouseListener(new MouseAdapter() {
   //文本框
		public void mouseClicked(MouseEvent e) {
   
			userjt.setText("");
		}
	});
	passwordjt.addMouseListener(new MouseAdapter() {
   //密码框
		public void mouseClicked(MouseEvent e) {
   
			passwordjt.setText("");
		}
	});
	
	//设置登陆按钮单击事件
	loginButton.addActionListener(new ActionListener() {
   
		public void actionPerformed(ActionEvent e) {
   
			String userName = userjt.getText().trim();//获取用户输入的账号和密码
			String Password = new String(passwordjt.getPassword()).trim();
			//判断账号和密码
		    if(userName.length() != 0) {
   //用户名不为空
		    	promptUserNameEmpty.setVisible(false);//关闭账号为空显示
		    	if(Password.length() != 0) {
   //密码不为空
		    		if(f.readData("user.xls", userName) && Password.equals(f.backData("user.xls", userName, "password"))) {
   //用户输入的账号和密码正确
						promptRegister.setVisible(false);//隐藏提示信息
						promptPasswordFalse.setVisible(false);
						prompPasswordEmpty.setVisible(false);
						loginButton.setText("                登 陆 中...               ");
						new Chessboard();//跳转到五子棋棋盘页面
						dispose();//销毁当前页面
					}
		    		else if( f.readData("user.xls", userName) && !Password.equals(f.backData("user.xls", userName, "password"))) {
   //用户输入密码错误
						promptPasswordFalse.setVisible(true);//显示密码错误提示
						promptRegister.setVisible(false);
						prompPasswordEmpty.setVisible(false);
						passwordjt.setText("");//密码框清空
						passwordjt.requestFocus();//光标定位到密码框
					}else {
   //账号还未注册
						promptRegister.setVisible(true);
				    	promptPasswordFalse.setVisible(false);
						prompPasswordEmpty.setVisible(false);
					}
		        }
		        else {
   //密码为空
		        	if(userName.equals("admin")) {
   //用户名已经注册, 提示输入密码
		        		prompPasswordEmpty.setVisible(true);
			        	promptUserNameEmpty.setVisible(false);
			        	promptRegister.setVisible(false);
				    	promptPasswordFalse.setVisible(false);
		        	}else {
   //用户名未注册
		        		prompPasswordEmpty.setVisible(false);
			        	promptUserNameEmpty.setVisible(false);
			        	promptRegister.setVisible(true);
				    	promptPasswordFalse.setVisible(false);
		        	}
		        	
		        }
		    }else {
   //用户名为空
		    	promptUserNameEmpty.setVisible(true);//提示输入账号
		    	promptRegister.setVisible(false);
		    	promptPasswordFalse.setVisible(false);
		    	prompPasswordEmpty.setVisible(false);
		    	passwordjt.setText("");//将密码框置为空
		    	if(Password.length() == 0) {
   //密码为空
		    		prompPasswordEmpty.setVisible(true);
		    		promptRegister.setVisible(false);
			    	promptPasswordFalse.setVisible(false);
		    	}
		    }
		}
	});
	
	//注册标签监听器
	registerLabel.addMouseListener(new MouseListener() {
   
		public void mouseClicked(MouseEvent e) {
   
               dispose();
			new Register();
		}
		public void mouseEntered(MouseEvent e) {
   
			registerLabel.setForeground(Color.red);;
		}
		public void mouseExited(MouseEvent e) {
   
		    registerLabel.setForeground(Color.black);
		}
		public void mousePressed(MouseEvent e) {
   }
		public void mouseReleased(MouseEvent e) {
   }
	});
}
public static void main(String[] args) {
   
	// TODO 自动生成的方法存根
       new Main();
}

 

2、算法程序

该程序实现了对五子棋分数的计算,计算竖横斜黑子和白子数量,谁先达成五分(即五子)则胜利。

返回棋盘上某个空点的分数

public static int countScore(int map[][], int X, int Y, int computerColor) {
   
	int sum = 0;
	int count = 0;
	int value[] = new int[] {
   0, 0, 0, 0};
	int upcount[] = new int[] {
   0, 0, 0, 0};
	int downcount[] = new int[] {
   0, 0, 0, 0};
	int upflag[] = new int[] {
   0, 0, 0, 0};
	int downflag[] = new int[] {
   0, 0, 0, 0};
	for(int color = 1; color <= 2; color++) {
   //计算双方的分数
		
		map[X][Y] = color;//先将该点放白子
		/*******************************************计算横向棋子***********************/
		for(int i = X - 1; i >=0; i--) {
   //计算左边棋子数量
			if(map[i][Y] == color) {
   
				upcount[0]++;
			}else if(map[i][Y] != 0 && map[i][Y] != color) {
   //表示有对方棋子
				upflag[0] = -1;
				break;
			}else {
   //表示为空
				upflag[0] = 1;
				if(i - 1 >= 0 && map[i][Y] == 0) {
   
					upflag[0] = 2;//表示两个空格
				}else {
   
					break;
				}
				if(i - 2 >= 0 && map[i][Y] == 0) {
   
					upflag[0] = 3;//表示有三个空格
				}else {
   
					break;
				}
				break;
			}
		}
		for(int j = X + 1; j <= 14; j++) {
   //计算右边棋子数量
			if(map[j][Y] == color) {
   
				downcount[0]++;
			}else if(map[j][Y] != 0 && map[j][Y] != color) {
   
				downflag[0] = -1;
				break;
			}else {
   //表示为空
				downflag[0] = 1;
				if(j + 1 <= 14 && map[j][Y] == 0) {
   
					downflag[0] = 2;
				}else {
   
					break;
				}
				if(j + 2 <= 14 && map[j][Y] == 0) {
   
					downflag[0] = 3;
				}else {
   
					break;
				}
				break;
			}
		}

		/******************************************************计算列项棋子***************************************/
		for(int i = Y - 1; i >= 0; i--) {
   //计算方向向上
			if(map[X][i] == color) {
   
				upcount[1]++;
			}else if(map[X][i] != 0 && map[X][i] != color) {
   //表示该点是对方棋子
				upflag[1] = -1;
				break;
			}else {
   //表示为空
				upflag[1] = 1;
				if(i - 1 >= 0 && map[X][i] == 0) {
   
					upflag[1] = 2;
				}else {
   
					break;
				}
				if(i - 2 >= 0 && map[X][i] == 0) {
   
				    upflag[1] = 3;
				}else {
   
					break;
				}
				break;
			}
		}
		for(int j = Y + 1; j <= 14; j++) {
   //计算方向向下
			if(map[X][j] == color) {
   
				downcount[1]++;
			}else if(map[X][j] != 0 && map[X][j] != color) {
   //表示该点是对方棋子
				downflag[1] = -1;
				break;
			}else {
   //表示为空
				downflag[1] = 1;
				if(j + 1 >= 0 && map[X][j] == 0) {
   
					downflag[1] = 2;
				}else {
   
					break;
				}
				if(j + 2 >= 0 && map[X][j] == 0) {
   
				    downflag[1] = 3;
				}else {
   
					break;
				}
				break;
			}
		}
		
		/****************************************************计算斜向下棋子*********************************************/
		int i = 0;
		int j = 0;
		for(i = X - 1, j = Y - 1; i >= 0 && j >= 0; i--, j--) {
   //计算斜向上
			if(map[i][j] == color) {
   
				upcount[2]++;
			}else if(map[i][j] != 0 && map[i][j] != color) {
   
				upflag[2] = -1;
				break;
			}else {
   //为空
				upflag[2] = 1;
				if(i - 1 >= 0 && j - 1 >= 0 && map[i][j] == 0) {
   
					upflag[2] = 2;
				}else {
   
					break;
				}
				if(i - 2 >= 0 && j - 2 >= 0 && map[i][j] == 0) {
   
					upflag[2] = 3;
				}else {
   
					break;
				}
				break;
			}
		}
		for(i = X + 1, j = Y + 1; i <= 14 && j <= 14; i++, j++) {
   //计算斜向下
			if(map[i][j] == color) {
   
				downcount[2]++;
			}else if(map[i][j] != 0 && map[i][j] != color) {
   
				downflag[2] = -1;
				break;
			}else {
   //为空
				downflag[2] = 1;
				if(i + 1 <= 14 && j + 1 <= 14 && map[i][j] == 0) {
   
					downflag[2] = 2;
				}else {
   
					break;
				}
				if(i + 2 <= 14 && j + 2 <= 14 && map[i][j] == 0) {
   
					downflag[2] = 3;
				}else {
   
					break;
				}
				break;
			}
		}
		
		/****************************************************计算斜向上棋子*************************************************/
		for(i = X + 1, j = Y - 1; i <= 14 && j >= 0; i++, j--) {
   
			if(map[i][j] == color) {
   
				upcount[3]++;
			}else if(map[i][j] != 0 && map[i][j] != color) {
   
				upflag[3] = -1;
				break;
			}else {
   
				upflag[3] = 1;
				if(i + 1 <= 14 && j - 1 >= 0 && map[i][j] == 0) {
   
					upflag[3] = 2;
				}else {
   
					break;
				}
				if(i + 2 <= 14 && j - 2 >= 0 && map[i][j] == 0) {
   
					upflag[3] = 3;
				}else {
   
					break;
				}
				break;
			}
		}
		for(i = X - 1, j = Y + 1; i >= 0 && j <= 14; i--, j++) {
   //计算斜向下
			if(map[i][j] == color) {
   
				downcount[3]++;
			}else if(map[i][j] != 0 && map[i][j] != color) {
   
				downflag[3] = -1;
				break;
			}else {
   //为空
				downflag[3] = 1;
				if(i - 1 >= 0 && j + 1 <= 14 && map[i][j] == 0) {
   
					downflag[3] = 2;
				}else {
   
					break;
				}
				if(i - 2 >= 0 && j + 2 <= 14 && map[i][j] == 0) {
   
					downflag[3] = 3;
				}else {
   
					break;
				}
				break;
			}
		}
		//数据处理
		if(map[X][Y] == computerColor) {
   //如果是电脑方的话分数要高一点
			for(i =0; i < 4; i++) {
   
				count = upcount[i] + downcount[i] + 1;
				if(count == 5) {
   //成五
					value[i] = 40000;
				}else if(count == 4) {
   
					if(upflag[i] >= 1 && downflag[i] >= 1) {
   //活四
						value[i] = 19000;
					}
					if((upflag[i] >= 1 && downflag[i] == -1) || (upflag[i] == -1 && downflag[i] >= 1)) {
   //眠四
						value[i] = 3000;
					}
					if(upflag[i] == -1 && downflag[i] == -1) {
   //死四
						value[i] = -50;
					}
					
				}else if(count == 3) {
   
					if((upflag[i] >= 2 && downflag[i] >= 1) || (upflag[i] >= 1 && downflag[i] >= 2)) {
   //活三
						value[i] = 4000;
					}
					if((upflag[i] >= 2 && downflag[i] == -1) || (upflag[i] == -1 && downflag[i] >= 2) ||
							(upflag[i] == 1 && downflag[i] == 1)){
   //眠三
						value[i] = 800;
					}
					if(upflag[i] == -1 && downflag[i] == -1) {
   //死三
						value[i] = -50;
					}
				}else if(count == 2) {
   
					if((upflag[i] >= 1 && downflag[i] >= 3) || (upflag[i] >=2 && downflag[i] >= 2) || 
							(upflag[i] >= 3 && downflag[i] >= 1)) {
   //活二
						value[i] = 1050;
					}
					if((upflag[i] == -1 && downflag[i] >= 3) || (upflag[i] >= 3 && downflag[i] == -1) ||
							(upflag[i] == 2 && downflag[i] == 1) || (upflag[i] == 1 && downflag[i] == 2)) {
   //眠二
						value[i] = 350;
					}
					if(upflag[i] == -1 && downflag[i] == -1) {
   //死二
						value[i] = -50;
					}
				}else {
   
					if((upflag[i] >= 2 && downflag[i] >= 3) || (upflag[i] >= 3 && downflag[i] >= 2)) {
   //活1
						value[i] = 80;
					}
					if((upflag[i] == 2 && downflag[i] == 2) || (upflag[i] == 1 && downflag[i] == 3) ||
							(upflag[i] == 3 && downflag[i] == 1)) {
   //眠1
						value[i] = 20;
					}
					if((upflag[i] <= 1 && downflag[i] <= 2) || (upflag[i] <= 2 && downflag[i] <= 1)) {
   
						value[i] = -50;
					}
				}
			}
		}else {
   
			for(i =0; i < 4; i++) {
   
				count = upcount[i] + downcount[i] + 1;
				if(count == 5) {
   //成五
					value[i] = 30000;
				}else if(count == 4) {
   
					if(upflag[i] >= 1 && downflag[i] >= 1) {
   //活四
						value[i] = 15000;
					}
					if((upflag[i] >= 1 && downflag[i] == -1) || (upflag[i] == -1 && downflag[i] >= 1)) {
   //眠四
						value[i] = 2500;
					}
					if(upflag[i] == -1 && downflag[i] == -1) {
   //死四
						value[i] = -50;
					}
					
				}else if(count == 3) {
   
					if((upflag[i] >= 2 && downflag[i] >= 1) || (upflag[i] >= 1 && downflag[i] >= 2)) {
   //活三
						value[i] = 3000;
					}
					if((upflag[i] >= 2 && downflag[i] == -1) || (upflag[i] == -1 && downflag[i] >= 2) ||
							(upflag[i] == 1 && downflag[i] == 1)){
   //眠三
						value[i] = 500;
					}
					if(upflag[i] == -1 && downflag[i] == -1) {
   //死三
						value[i] = -50;
					}
				}else if(count == 2) {
   
					if((upflag[i] >= 1 && downflag[i] >= 3) || (upflag[i] >=2 && downflag[i] >= 2) || 
							(upflag[i] >= 3 && downflag[i] >= 1)) {
   //活二
						value[i] = 650;
					}
					if((upflag[i] == -1 && downflag[i] >= 3) || (upflag[i] >= 3 && downflag[i] == -1) ||
							(upflag[i] == 2 && downflag[i] == 1) || (upflag[i] == 1 && downflag[i] == 2)) {
   //眠二
						value[i] = 150;
					}
					if((upflag[i] == -1 && downflag[i] == -1) || (upflag[i] == 1 && downflag[i] == 1) ||
							(upflag[i] == -1 && downflag[i] == 2) || (upflag[i] == 2 && downflag[i] == -1)) {
   //死二
						value[i] = -50;
					}
				}else {
   
					if((upflag[i] >= 2 && downflag[i] >= 3) || (upflag[i] >= 3 && downflag[i] >= 2)) {
   //活1
						value[i] = 50;
					}
					if((upflag[i] == 2 && downflag[i] == 2) || (upflag[i] == 1 && downflag[i] == 3) ||
							(upflag[i] == 3 && downflag[i] == 1)) {
   //眠1
						value[i] = 10;
					}
					if((upflag[i] <= 1 && downflag[i] <= 2) || (upflag[i] <= 2 && downflag[i] <= 1)||
							(upflag[i] <= 3 && downflag[i] == -1)|| (upflag[i] == -1 && downflag[i] <= 3)) {
   
						value[i] = -50;
					}
				}
			}
		}
		for(i = 0; i < 4; i++) {
   
			sum += value[i];
			value[i] = 0;
			upcount[i] = 0;
			downcount[i] = 0;
			upflag[i] = 0;
			downflag[i] = 0;
		}	
	}
	map[X][Y] = 0;
	return sum;
}

 

估值算法,返回一个数组,用于记录坐标

public static int[] evalute(int map[][], int depth, int computerColor) {
   
	int maxscore = 0;
	Random r = new Random();
	int pos[][] = new int[10][2];{
   
		for(int i = 0; i < pos.length; i++) {
   
			for(int j = 0; j < pos[i].length; j++) {
   
				pos[i][j] = 0;
			}
		}
	}
	int FLAG = 0;
	int score[][] = new int[15][15];{
   //初始化计分数组
		for(int i = 0; i < 15; i++) {
   
			for(int j = 0; j < 15; j++) {
   
				score[i][j] = 0;
			}
		}
	}
	int position[] = new int[]{
   0, 0};//初始化位置坐标数组
	for(int i = 6 - depth; i <= 8 + depth && i <= 14; i++) {
   //搜索横坐标
		for(int j = 6 - depth; j <= 8 + depth && j <= 14; j++) {
   //搜索纵坐标
			if(map[i][j] == 0) {
   //表示该点在棋盘上面为空
				score[i][j] = countScore(map, i, j, computerColor);
				if(maxscore < score[i][j]) {
   
					maxscore = score[i][j];//记录当前棋盘分数的最大值
				}
			}
		}
	}
	for(int i = 6 - depth; i <= 8 + depth && i <= 14; i++) {
   
		for(int j = 6 - depth; j <= 8 + depth && j <= 14; j++) {
   
			if(score[i][j] == maxscore) {
   
				pos[FLAG][0] = i;
				pos[FLAG++][1] = j;
			}
		}
	}
	int m = r.nextInt(FLAG);
	position[0] = pos[m][0];
	position[1] = pos[m][1];
	return position;
}

//极大极小值算法
public int minimax(int map[][], int chessColor) {
   
	return chessColor;
	
}

//alpha beta剪枝
public void alphaBetaCutting(int map[][], int chessColor){
   
	
}

 

3、棋盘实现

该算法按照五子棋规则,实现了最基本的打子,棋盘布局等功能。电脑可以计算玩家的棋子位置,严防死守(我完全没有机会赢😃,胜利的小伙伴可评论炫一波🧐),最终连成五子则结束。(此代码较多,展示部分代码,可下载完整版查看学习)

电脑下棋函数

private void tuntoComputer() {
   //电脑下棋
	if(depth >= 7) {
   
		depth = 6;
	}
	position = Algorithm.evalute(map, depth, computerColor);//调用估值函数
	map[position[0]][position[1]] = computerColor;
	imapflag[flag] = position[0];//将坐标存放在悔棋标记数组中
	jmapflag[flag] = position[1];
	newchessX = position[0];//新棋子标记记录坐标
	newchessY = position[1];
	int a = Math.max(Math.abs(position[0] - 7), Math.abs(position[1] - 7));//计算该点到中心的最大的距离
	depth = Math.max(depth, a);//不断更新depth的值
	flag ++;
	chessboardEmpty = 1;//棋盘标记为有棋子
	player = 1;//玩家下棋标志置0
	computer = 0;//电脑下棋标志为1
	judgeFlag = 1;
	repaint();
}

 

判断棋子是否连成五个

public void judge() {
   
	for(t = newchessX,s = newchessY,count = 0; t >=0 && s >= 0 && count <= 4; t--,s--,count++) {
   
		comeX = t;
		comeY = s;
	}
	for(t = newchessX, s = newchessY, count = 0; t <=14 && s >= 0 && count <= 4; t++, s--, count++) {
   
		toX = t;
		toY = s;
	}
	if(winFLAG == 0) {
   
		for(int ch = 1; ch <=2; ch++) {
   
			CHESSCOLOR = ch;
			//判断横向棋子
			for(s = (newchessX - 4) >=0 ? (newchessX - 4) : 0 ; s <= newchessX; s++) {
   //表示玩家获胜
			    t = newchessY;
				if(map[s][t] == CHESSCOLOR && s < 11) {
   //行棋子数量计算
					if(map[s + 1][t] == CHESSCOLOR) {
   
						if(map[s + 2][t] == CHESSCOLOR) {
   
							if(map[s + 3][t] == CHESSCOLOR) {
   
								if(map[s + 4][t] == CHESSCOLOR) {
   
									winX = s;
									winY = t;
									winWay = 1;
									if(CHESSCOLOR == 1) {
   //白棋
										winFLAG = 1;
									}else {
   //黑棋
										winFLAG = 2;
									}
									break;
								}
							}
						}
					}
				}
			}
			if(winFLAG != 0) {
   //如果某一方赢了就直接退出
				break;
			}
		//判断列项棋子
			for(t = (newchessY - 4) >=0 ? (newchessY - 4) : 0 ; t <= newchessY; t ++) {
   
				s = newchessX;
				if(map[s][t] == CHESSCOLOR && t < 11) {
   //列棋子数量计算
					if(map[s][t + 1] == CHESSCOLOR) {
   
						if(map[s][t + 2] == CHESSCOLOR) {
   
							if(map[s][t + 3] == CHESSCOLOR) {
   
								if(map[s][t + 4] == CHESSCOLOR) {
   
									winX = s;
									winY = t;
									winWay = 2;
									if(CHESSCOLOR == 1) {
   //白棋
										winFLAG = 1;
									}else {
   //黑棋
										winFLAG = 2;
									}
									break;
								}
							}
						}
					}
				}
			}
			if(winFLAG != 0) {
   //如果某一方赢了就直接退出
				break;
			}
		//判断左上到右下棋子
			for(s = comeX, t = comeY; s <= newchessX && t <= newchessY; s ++, t++) {
   
				if(map[s][t] == CHESSCOLOR && s < 11 && t < 11) {
   //斜下棋子数量计算
					if(map[s + 1][t + 1] == CHESSCOLOR) {
   
						if(map[s + 2][t + 2] == CHESSCOLOR) {
   
							if(map[s + 3][t + 3] == CHESSCOLOR) {
   
								if(map[s + 4][t + 4] == CHESSCOLOR) {
   
									winX = s;
									winY = t;
									winWay = 3;
									if(CHESSCOLOR == 1) {
   //白棋
										winFLAG = 1;
									}else {
   //黑棋
										winFLAG = 2;
									}
									break;
								}
							}
						}
					}
				}
			}
			if(winFLAG != 0) {
   //如果某一方赢了就直接退出
				break;
			}
		//判断右上到左下棋子
			for(s = toX, t = toY; s >= newchessX && t <= newchessY; s --, t++) {
   
				if(map[s][t] == CHESSCOLOR && s >= 4 && t < 11) {
   //斜上棋子数量计算
					if(map[s - 1][t + 1] == CHESSCOLOR) {
   
						if(map[s - 2][t + 2] == CHESSCOLOR) {
   
							if(map[s - 3][t + 3] == CHESSCOLOR) {
   
								if(map[s - 4][t + 4] == CHESSCOLOR) {
   
									winX = s;
									winY = t;
									winWay = 4;
									if(CHESSCOLOR == 1) {
   //白棋
										winFLAG = 1;
									}else {
   //黑棋
										winFLAG = 2;
									}
									break;
								}
							}
						}
					}
				}
			}
			if(winFLAG != 0) {
   //如果某一方赢了就直接退出
				break;
			}
		}
	}
}

 

四、资源下载

更多源码下载链接

五、文末总结

通过学习《五子棋》游戏的实现,让我对swing的相关知识有了进一步的了解,对java这门语言也有了比以前更深刻的认识。java的一些基本语法,比如数据类型、运算符、程序流程控制和数组等,理解更加透彻。java最核心的核心就是面向对象思想,对于这一个概念,又多了更深层次的领悟。


转载:https://blog.csdn.net/CSDN_anhl/article/details/127853028
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