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java开发贪吃蛇小游戏-(B站狂神说)(自己又补充了一些功能-不能撞墙-不能掉头)

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根据B站狂神说java视频 一点一点写的贪吃蛇小游戏(自己又补充了一些功能)不能撞墙-不能掉头
直接上源码
StartGame.java

package codeyuaiiao;

import javax.swing.*;

/**
 * 游戏开始
 * by:codeyuaiiao
 */
public class StartGame {
   
    public static void main(String[] args) {
   
        //1.绘制一个静态窗口
        JFrame jf = new JFrame("codeyuaiiao-java贪吃蛇小游戏");
        jf.setBounds(10,10,900,720);//给窗口制定位置和长宽大小
        jf.setResizable(false);//自动更改窗口大小
        jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//是否可以手动关闭窗口

        //2.绘制一个面板  添加组件到JFrame
        jf.add(new GamePanel());

        //3.显示窗口
        jf.setVisible(true);
    }
}

GamePanel.java

package codeyuaiiao;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

/**
 * 游戏画板
 * by:codeyuaiiao
 */
public class GamePanel extends JPanel implements KeyListener, ActionListener {
   

    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的坐标X
    int[] snakeY = new int[500];//蛇的坐标Y
    String fx; //"R":right;"D":down;"U":up;"L":Left;
    boolean isStart = false;//游戏开始
    Timer timer = new Timer(100,this);//定时器

    //食物坐标
    int foodX;
    int foodY;
    Random random = new Random();//生成随机数

    //死亡判断
    boolean isfail = false;

    //积分
    int score;

    //构造器
    public GamePanel(){
   
        init();
        //获取键盘的监听事件
        this.setFocusable(true);//设置焦点
        this.addKeyListener(this);//添加事件监听事件
        timer.start();//定时器开始
    }

    //初始化
    public void init(){
   
        length = 3;
        snakeX[0] = 100;snakeY[0] = 100;//头
        snakeX[1] = 75; snakeY[1] = 100;//第一个身体
        snakeX[2] = 50;snakeY[2] = 100;//第二个身体
        fx = "R";
        foodX = 25 + 25*random.nextInt(34);
        foodY = 75 + 25*random.nextInt(24);
        score = 0;
    }
    //画面板   Ctrl+O 重写
    //Graphics g: 画笔
    @Override
    protected void paintComponent(Graphics g) {
   
        super.paintComponent(g);//清屏
        this.setBackground(Color.white);//设置背景颜色
        Date.header.paintIcon(this,g,25,11); //绘制头部广告栏
        g.fillRect(25,75,850,600);//绘制游戏区域

        //画一条静态的小蛇
        if(fx.equals("R")){
   
            Date.right.paintIcon(this,g,snakeX[0],snakeY[0]);
        }
        if(fx.equals("D")){
   
            Date.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }
        if(fx.equals("U")){
   
            Date.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }
        if(fx.equals("L")){
   
            Date.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }

        //通过控制length的长度来控制小蛇的长度
        for (int i = 1; i < length; i++) {
   
            Date.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }

        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("楷体",Font.BOLD,16));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,55);

        //画食物
        Date.food.paintIcon(this,g,foodX,foodY);
        if(snakeX[0]==foodX && snakeY[0]==foodY){
   
            //小蛇长度+1
            length++;
            //积分+10
            score += 10;
            foodX = 25 + 25*random.nextInt(34);
            foodY = 75 + 25*random.nextInt(24);
        }

        //画开始文字
        if(isStart == false){
   
            g.setColor(Color.white);
            g.setFont(new Font("楷体",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);
        }

        //画失败文字
        if(isfail){
   
            g.setColor(Color.RED);
            g.setFont(new Font("楷体",Font.BOLD,40));//设置字体
            g.drawString("游戏失败,按下空格开始游戏",200,300);
        }
    }
    //按键监听
    public void keyPressed(KeyEvent e) {
   
        //获取键盘按下的是哪个按键
        int keyCode = e.getKeyCode();
        //判断按键与设定的按键是否一致
        if(keyCode == KeyEvent.VK_SPACE){
   
            if(isfail){
   //失败,再来一遍
                isfail = false;
                init();
            }else{
   //暂停游戏
                isStart = !isStart;
            }
            repaint();//刷新界面
        }
        //监听键盘按键,头部变换方向(图片)
        //小蛇不能掉头
        if(keyCode == KeyEvent.VK_LEFT){
   
            if(fx.equals("R")){
   
                fx = "R";
            }else{
   
                fx = "L";
            }
        } else if (keyCode == KeyEvent.VK_RIGHT){
   
            if(fx.equals("L")){
   
                fx = "L";
            }else{
   
                fx = "R";
            }
        }if(keyCode == KeyEvent.VK_UP){
   
            if(fx.equals("D")){
   
                fx = "D";
            }else{
   
                fx = "U";
            }
        } else if (keyCode == KeyEvent.VK_DOWN){
   
            if(fx.equals("U")){
   
                fx = "U";
            }else{
   
                fx = "D";
            }
        }
    }
    //定时器 监听事件.帧:执行定时操作
    public void actionPerformed(ActionEvent e) {
   
        if (isStart && isfail == false) {
   //如果游戏开始,且游戏没有失败
            //右移
            for (int i = length - 1; i > 0; i--) {
   
                snakeX[i] = snakeX[i - 1];
                snakeY[i] = snakeY[i - 1];
            }
            if (fx.equals("R")) {
   
                snakeX[0] = snakeX[0] + 25;
                //小蛇碰墙循环
//                if (snakeX[0] > 850) {
   
//                    snakeX[0] = 25;
//                }
            } else if (fx.equals("L")) {
   
                snakeX[0] = snakeX[0] - 25;
                //小蛇碰墙循环
//                if (snakeX[0] < 25) {
   
//                    snakeX[0] = 850;
//                }
            } else if (fx.equals("U")) {
   
                snakeY[0] = snakeY[0] - 25;
                //小蛇碰墙循环
//                if (snakeY[0] < 75) {
   
//                    snakeY[0] = 650;
//                }
            } else if (fx.equals("D")) {
   
                snakeY[0] = snakeY[0] + 25;
                //小蛇碰墙循环
//                if (snakeY[0] > 650) {
   
//                    snakeY[0] = 75;
//                }
            }
            //碰撞检测---小蛇头和身体
            for (int i = 1; i < length; i++) {
   
                if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
   
                    isfail = true;
                }
            }
            //碰撞检测--小蛇头和墙壁
            if ((snakeX[0]<25 || snakeX[0]>850)||(snakeY[0]<75 || snakeY[0]>650 ) ){
   
                isfail = true;
            }
            repaint();//刷新界面
        }
        timer.start();
    }
    public void keyReleased(KeyEvent e) {
   }
    public void keyTyped(KeyEvent e) {
   }
}

Date.java


package codeyuaiiao;

import javax.swing.*;
import java.net.URL;
/**
 * 存放外部数据
 * by:codeyuaiiao
 */
public class Date {
   
    //头部
    public static URL headerURL = Date.class.getResource("/main/java/statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);
    //贪吃蛇 头部上下左右
    public static URL upURL = Date.class.getResource("/main/java/statics/up.png");
    public static URL downURL = Date.class.getResource("/main/java/statics/down.png");
    public static URL leftURL = Date.class.getResource("/main/java/statics/left.png");
    public static URL rightURL = Date.class.getResource("/main/java/statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);//上
    public static ImageIcon down = new ImageIcon(downURL);//下
    public static ImageIcon left = new ImageIcon(leftURL);//左
    public static ImageIcon right = new ImageIcon(rightURL);//右
    //身体
    public static URL bodyURL = Date.class.getResource("/main/java/statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);
    //食物
    public static URL foodURL = Date.class.getResource("/main/java/statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}

pom.xml

<build>
        <plugins>
            <plugin>
                <groupId>org.apache.maven.plugins</groupId>
                <artifactId>maven-shade-plugin</artifactId>
                <version>1.2.1</version>
                <executions>
                    <execution>
                        <phase>package</phase>
                        <goals>
                            <goal>shade</goal>
                        </goals>
                        <configuration>
                            <transformers>
                                <transformer implementation="org.apache.maven.plugins.shade.resource.ManifestResourceTransformer">
                                    <mainClass>codeyuaiiao.StartGame</mainClass>
                                </transformer>
                            </transformers>
                        </configuration>
                    </execution>
                </executions>
            </plugin>
        </plugins>
    </build>

一共三个类
还有一个pom文件 里面的这些代码 用于maven打包 如果没有pom中这些代码 导出来的jar包会出现错误"找不到主类"
可以看我另一篇博客
maven导出jar包出现"找不到主类"错误

最后是程序运行的成果

看到最后的帮忙点个👍🙏 谢谢,这个对我真的很重要!


转载:https://blog.csdn.net/qq_43649223/article/details/108832819
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