小言_互联网的博客

Canvas悟空推箱子

447人阅读  评论(0)

Canvas悟空推箱子

  “学如逆水行舟,不进则退”,工作之余我总会浏览一些先进前端知识以增强自己的知识储备,偶尔也会试着开发或模仿小游戏、程序、app 。昨天在 站长之家 发现了这个游戏,触动很大,先是玩了一晚上,只过了13关,今天把注释写上了,截取了前40关分享给大家,希望大家在玩耍之余能抽出时间学习或了解前端,前端是门手艺,它会像筷子一样离不开人们的生活。
  个人能力有限,只能解答博友们一些浅显的问题,甚至不如百度百科及时、准确,如今前端就业形式一片大好,在一线城市薪资过万,优秀的前端工程师只需要5年,就可以解决住房问题,让父母老有所依。希望忙碌的你可以抽出时间多陪伴一下家人,家是自己唯一的港湾,承载着你所有的眷恋。

<!doctype html>
<html lang="en">
    <head>
    <meta charset="GB2312">
    <title>HTML5 canvas小人推箱子小游戏</title>
    <style>
        *{
    
            margin:0px;
            padding:0px;
        }
        body{
    
            overflow:hidden;
        }
        .game{
    
            position: relative;
            width:560px;
            margin:20px auto;
        }
        .game #msg{
    
            position: absolute;top:0;
            font:18px/1 华文楷体,华文琥珀;
        }
        .game #btn{
    
            position: absolute;right:0;bottom:4px;
        }
    </style>
</head>
<body onkeydown="doKeyDown(event)">
    <div class="game">
        <canvas id="canvas" width="560" height="560"></canvas>
        <div id="msg"></div>
        <div id="btn">
            <input type="button" value="上一关" onClick="NextLevel(-1)">
            <input type="button" value="下一关" onClick="NextLevel(1)">
            <input type="button" value="重玩本关" onClick="NextLevel(0)">
            <input type="button" value="游戏说明" onClick="showHelp()">
        </div>
    </div>
</body> 
<script>
    var can = document.getElementById("canvas");
    var msg = document.getElementById("msg");
    var cxt = can.getContext("2d");
    var w = 35,h = 35;
    var curMap;//当前的地图
    var curLevel;//当前等级的地图
    var curMan;//初始化小人
    var iCurlevel = 0;//关卡数
    var moveTimes = 0;//移动了多少次

    //预加载所有图片
    var oImgs = {
    
        "block" : "https://img-blog.csdnimg.cn/20200907200323829.gif#pic_center",
        "wall" : "https://img-blog.csdnimg.cn/20200907200352103.png#pic_center",
        "box" : "https://img-blog.csdnimg.cn/20200907200329709.png#pic_center",
        "ball" : "https://img-blog.csdnimg.cn/20200907200309333.png#pic_center",
        "up" : "https://img-blog.csdnimg.cn/20200907200348854.png#pic_center",
        "down" : "https://img-blog.csdnimg.cn/20200907200334961.png#pic_center",
        "left" : "https://img-blog.csdnimg.cn/20200907200340792.png#pic_center",
        "right" : "https://img-blog.csdnimg.cn/20200907200344452.png#pic_center",
    }
    function imgPreload(srcs,callback){
    
        var count = 0,imgNum = 0,images = {
    };

        for(src in srcs){
    
            imgNum++;
        }
        for(src in srcs ){
    
            images[src] = new Image();
            images[src].onload = function(){
    
                //判断是否所有的图片都预加载完成
                if (++count >= imgNum)
                {
    
                    callback(images);
                }
            }
            images[src].src = srcs[src];
        }
    }
    var block,wall,box,ball,up,down,left,right;
    imgPreload(oImgs,function(images){
    
        //console.log(images.block);
        block = images.block;
        wall = images.wall;
        box = images.box;
        ball = images.ball;
        up = images.up;
        down = images.down;
        left = images.left;
        right = images.right;
        init();
    });
    //初始化游戏
    function init(){
    
        //InitMap();
        //DrawMap(levels[0]);
        initLevel();//初始化对应等级的游戏
        showMoveInfo();//初始化对应等级的游戏数据
    }
    //绘制地板
    function InitMap(){
    
        for (var i=0;i<16 ;i++ )
        {
    
            for (var j=0;j<16 ;j++ )
            {
    
                cxt.drawImage(block,w*j,h*i,w,h);
            }
        }
    }
    //小人位置坐标
    function Point(x,y){
    
        this.x = x;
        this.y = y;
    }
    var perPosition = new Point(5,5);//小人的初始标值
    //绘制每个游戏关卡地图
    function DrawMap(level){
    
        for (var i=0;i<level.length ;i++ )
        {
    
            for (var j=0;j<level[i].length ;j++ )
            {
    
                var pic = block;//初始图片
                switch (level[i][j])
                {
    
                case 1://绘制墙壁
                    pic = wall;
                    break;
                case 2://绘制陷进
                    pic = ball;
                    break;
                case 3://绘制箱子
                    pic = box;
                    break;
                case 4://绘制小人
                    pic = curMan;//小人有四个方向 具体显示哪个图片需要和上下左右方位值关联
                    //获取小人的坐标位置
                    perPosition.x = i;
                    perPosition.y = j;
                    break;
                case 5://绘制箱子及陷进位置
                    pic = box;
                    break;
                }
                //每个图片不一样宽 需要在对应地板的中心绘制地图
                cxt.drawImage(pic,w*j-(pic.width-w)/2,h*i-(pic.height-h),pic.width,pic.height)
            }
        }
    }
    //初始化游戏等级
    function initLevel(){
    
        curMap = copyArray(levels[iCurlevel]);//当前移动过的游戏地图
        curLevel = levels[iCurlevel];//当前等级的初始地图
        curMan = down;//初始化小人
        InitMap();//初始化地板
        DrawMap(curMap);//绘制出当前等级的地图
    }
    //下一关
    function NextLevel(i){
    
        //iCurlevel当前的地图关数
        iCurlevel = iCurlevel + i;
        if (iCurlevel<0)
        {
    
            iCurlevel = 0;
            return;
        }
        var len = levels.length;
        if (iCurlevel > len-1)
        {
    
            iCurlevel = len-1;
        }
        initLevel();//初始当前等级关卡
        moveTimes = 0;//游戏关卡移动步数清零
        showMoveInfo();//初始化当前关卡数据
    }
    //小人移动
    function go(dir){
    
        var p1,p2;
        switch (dir)
        {
    
        case "up":
            curMan = up;
            //获取小人前面的两个坐标位置来进行判断小人是否能够移动
            p1 = new Point(perPosition.x-1,perPosition.y);
            p2 = new Point(perPosition.x-2,perPosition.y);
            break;
        case "down":
            curMan = down;
            p1 = new Point(perPosition.x+1,perPosition.y);
            p2 = new Point(perPosition.x+2,perPosition.y);
            break;
        case "left":
            curMan = left;
            p1 = new Point(perPosition.x,perPosition.y-1);
            p2 = new Point(perPosition.x,perPosition.y-2);
            break;
        case "right":
            curMan = right;
            p1 = new Point(perPosition.x,perPosition.y+1);
            p2 = new Point(perPosition.x,perPosition.y+2);
            break;
        }
        //若果小人能够移动的话,更新游戏数据,并重绘地图
        if (Trygo(p1,p2))
        {
    
            moveTimes ++;
            showMoveInfo();
        }
        //重绘地板
        InitMap();
        //重绘当前更新了数据的地图
        DrawMap(curMap);
        //若果移动完成了进入下一关
        if (checkFinish())
        {
    
            alert("恭喜过关!");
            NextLevel(1);
        }
    }
    //判断是否推成功
    function checkFinish(){
    
        for (var i=0;i<curMap.length ;i++ )
        {
    
            for (var j=0;j<curMap[i].length ;j++ )
            {
    
                //当前移动过的地图和初始地图进行比较,若果初始地图上的陷进参数在移动之后不是箱子的话就指代没推成功
                if (curLevel[i][j] == 2 && curMap[i][j] != 3 || curLevel[i][j] == 5 && curMap[i][j] != 3)
                {
    
                    return false;
                }
            }
        }
        return true;
    }
    //判断小人是否能够移动
    function Trygo(p1,p2){
    
        if(p1.x<0) return false;//若果超出地图的上边,不通过
        if(p1.y<0) return false;//若果超出地图的左边,不通过
        if(p1.x>curMap.length) return false;//若果超出地图的下边,不通过
        if(p1.y>curMap[0].length) return false;//若果超出地图的右边,不通过
        if(curMap[p1.x][p1.y]==1) return false;//若果前面是墙,不通过
        if (curMap[p1.x][p1.y]==3 || curMap[p1.x][p1.y]==5)
        {
    //若果小人前面是箱子那就还需要判断箱子前面有没有障碍物(箱子/墙)
            if (curMap[p2.x][p2.y]==1 || curMap[p2.x][p2.y]==3)
            {
    
                return false;
            }
            //若果判断不成功小人前面的箱子前进一步
            curMap[p2.x][p2.y] = 3;//更改地图对应坐标点的值
            //console.log(curMap[p2.x][p2.y]);
        }
        //若果都没判断成功小人前进一步
        curMap[p1.x][p1.y] = 4;//更改地图对应坐标点的值
        //若果小人前进了一步,小人原来的位置如何显示
        var v = curLevel[perPosition.x][perPosition.y];
        if (v!=2)//若果刚开始小人位置不是陷进的话
        {
    
            if (v==5)//可能是5 既有箱子又陷进
            {
    
                v=2;//若果小人本身就在陷进里面的话移开之后还是显示陷进
            }else{
    
                v=0;//小人移开之后之前小人的位置改为地板
            }
        }
        //重置小人位置的地图参数
        curMap[perPosition.x][perPosition.y] = v;
        //若果判断小人前进了一步,更新坐标值
        perPosition = p1;
        //若果小动了 返回true 指代能够移动小人
        return true;
    }
    //判断是否推成功
    //与键盘上的上下左右键关联
    function doKeyDown(event){
    
        switch (event.keyCode)
        {
    
        case 37://左键头
            go("left");
            break;
        case 38://上键头
            go("up");
            break;
        case 39://右箭头
            go("right");
            break;
        case 40://下箭头
            go("down");
            break;
        }

    }
    //完善关卡数据及游戏说明
    function showMoveInfo(){
    
        msg.innerHTML = "第" + (iCurlevel+1) +"关 移动次数: "+ moveTimes;
    }
    //游戏说明
    var showhelp = false;
    function showHelp(){
    
        showhelp = !showhelp;
        if (showhelp)
        {
    
            msg.innerHTML = "用键盘上的上、下、左、右键移动小人,把箱子全部推到小球的位置即可过关。箱子只可向前推,不能往后拉,并且小人一次只能推动一个箱子。";
        }else{
    
            showMoveInfo();
        }
    }

    //克隆二维数组
    function copyArray(arr){
    
        var b=[];//每次移动更新地图数据都先清空再添加新的地图
        for (var i=0;i<arr.length ;i++ )
        {
    
            b[i] = arr[i].concat();//链接两个数组
        }
        return b;
    }

//地图,可修改
var levels=[];
levels[0]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,3,0,3,2,1,0,0,0,0],
[0,0,0,0,1,2,0,3,4,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,1,3,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];

levels[1]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,1,4,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,1,0,3,3,1,0,1,1,1,0,0,0],
[0,0,0,0,1,0,3,0,1,0,1,2,1,0,0,0],
[0,0,0,0,1,1,1,0,1,1,1,2,1,0,0,0],
[0,0,0,0,0,1,1,0,0,0,0,2,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[2]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,0],
[0,0,0,1,1,3,1,1,1,0,0,0,1,0,0,0],
[0,0,0,1,0,4,0,3,0,0,3,0,1,0,0,0],
[0,0,0,1,0,2,2,1,0,3,0,1,1,0,0,0],
[0,0,0,1,1,2,2,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[3]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,1,4,3,0,1,0,0,0,0,0,0,0],
[0,0,0,0,1,1,3,0,1,1,0,0,0,0,0,0],
[0,0,0,0,1,1,0,3,0,1,0,0,0,0,0,0],
[0,0,0,0,1,2,3,0,0,1,0,0,0,0,0,0],
[0,0,0,0,1,2,2,5,2,1,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[4]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,1,4,0,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,0,3,0,0,1,0,0,0,0,0],
[0,0,0,0,1,1,1,0,1,0,1,1,0,0,0,0],
[0,0,0,0,1,2,1,0,1,0,0,1,0,0,0,0],
[0,0,0,0,1,2,3,0,0,1,0,1,0,0,0,0],
[0,0,0,0,1,2,0,0,0,3,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[5]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0],
[0,1,0,0,0,2,1,1,1,0,1,0,0,0,0,0],
[0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0],
[0,1,0,1,0,3,0,3,1,2,0,1,0,0,0,0],
[0,1,0,1,0,0,5,0,0,1,0,1,0,0,0,0],
[0,1,0,2,1,3,0,3,0,1,0,1,0,0,0,0],
[0,1,1,0,0,0,0,1,0,1,0,1,1,1,0,0],
[0,0,1,0,1,1,1,2,0,0,0,0,4,1,0,0],
[0,0,1,0,0,0,0,0,1,1,0,0,0,1,0,0],
[0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[6]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,0,0,1,0,4,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0],
[0,0,0,0,0,1,3,0,3,0,3,0,1,0,0,0],
[0,0,0,0,0,1,0,3,1,1,0,0,1,0,0,0],
[0,0,0,1,1,1,0,3,0,1,0,1,1,0,0,0],
[0,0,0,1,2,2,2,2,2,0,0,1,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[7]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0],
[0,0,0,1,1,2,0,3,1,1,0,1,1,0,0,0],
[0,0,0,1,2,2,3,0,3,0,0,4,1,0,0,0],
[0,0,0,1,2,2,0,3,0,3,0,1,1,0,0,0],
[0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[8]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0],
[0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,0],
[0,0,0,1,3,0,1,1,1,0,3,1,0,0,0,0],
[0,0,0,1,0,1,2,2,2,1,0,1,0,0,0,0],
[0,0,1,1,0,1,2,2,2,1,0,1,1,0,0,0],
[0,0,1,0,3,0,0,3,0,0,3,0,1,0,0,0],
[0,0,1,0,0,0,0,0,1,0,4,0,1,0,0,0],
[0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[9]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,3,3,3,0,1,0,0,0,0],
[0,0,0,0,1,4,0,3,2,2,0,1,0,0,0,0],
[0,0,0,0,1,0,3,2,2,2,1,1,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[10]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0],
[0,0,1,1,0,0,1,0,0,1,0,0,0,1,0,0],
[0,0,1,0,3,0,1,1,1,1,3,0,0,1,0,0],
[0,0,1,0,0,3,2,2,2,2,0,3,0,1,0,0],
[0,0,1,1,0,0,0,0,1,0,4,0,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[11]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,1,1,0,0,4,1,0,0,0,0,0],
[0,0,0,0,1,0,0,3,2,0,1,1,0,0,0,0],
[0,0,0,0,1,0,0,2,3,2,0,1,0,0,0,0],
[0,0,0,0,1,1,1,0,5,3,0,1,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[12]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,1,2,2,1,0,0,0,0,0,0],
[0,0,0,0,0,1,1,0,2,1,1,0,0,0,0,0],
[0,0,0,0,0,1,0,0,3,2,1,0,0,0,0,0],
[0,0,0,0,1,1,0,3,0,0,1,1,0,0,0,0],
[0,0,0,0,1,0,0,1,3,3,0,1,0,0,0,0],
[0,0,0,0,1,0,0,4,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[13]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,3,2,2,3,0,1,0,0,0,0],
[0,0,0,0,1,4,3,2,5,0,1,1,0,0,0,0],
[0,0,0,0,1,0,3,2,2,3,0,1,0,0,0,0],
[0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[14]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0],
[0,0,0,0,1,0,3,0,3,3,0,1,0,0,0,0],
[0,0,0,0,1,2,2,2,2,2,2,1,0,0,0,0],
[0,0,0,0,1,0,3,3,0,3,0,1,0,0,0,0],
[0,0,0,0,1,1,1,0,4,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[15]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0],
[0,0,0,0,1,0,3,0,0,0,0,1,0,0,0,0],
[0,0,1,1,1,0,3,0,1,1,0,1,0,0,0,0],
[0,0,1,2,2,2,0,3,0,0,0,1,0,0,0,0],
[0,0,1,2,2,2,3,1,3,0,1,1,0,0,0,0],
[0,0,1,1,1,1,0,1,0,3,0,1,0,0,0,0],
[0,0,0,0,0,1,0,0,4,0,0,1,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[16]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,1,0,3,3,3,1,1,0,0,0,0,0,0],
[0,0,0,1,0,0,1,2,2,1,1,1,0,0,0,0],
[0,0,0,1,1,0,0,2,2,3,0,1,0,0,0,0],
[0,0,0,0,1,0,4,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[17]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,2,0,1,0,0,0],
[0,0,0,0,1,1,0,0,3,2,2,2,1,0,0,0],
[0,0,0,0,1,0,0,3,0,1,5,2,1,0,0,0],
[0,0,0,1,1,0,1,1,3,1,0,1,1,0,0,0],
[0,0,0,1,0,0,0,3,0,0,3,0,1,0,0,0],
[0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,4,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[18]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,2,2,2,2,0,1,0,0,0,0,0],
[0,0,0,1,1,1,2,2,2,3,1,1,1,0,0,0],
[0,0,0,1,0,0,3,1,3,0,3,0,1,0,0,0],
[0,0,0,1,0,3,3,0,0,1,3,0,1,0,0,0],
[0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,1,1,1,1,0,4,0,1,1,1,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[19]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,2,2,3,2,2,1,0,0,0,0,0],
[0,0,0,0,1,2,2,1,2,2,1,0,0,0,0,0],
[0,0,0,0,1,0,3,3,3,0,1,0,0,0,0,0],
[0,0,0,0,1,0,0,3,0,0,1,0,0,0,0,0],
[0,0,0,0,1,0,3,3,3,0,1,0,0,0,0,0],
[0,0,0,0,1,0,0,1,4,0,1,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[20]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,0,2,2,2,1,0,0,0,0,0],
[0,0,1,1,1,1,2,2,2,2,1,0,0,0,0,0],
[0,0,1,0,0,1,1,1,3,0,1,1,1,0,0,0],
[0,0,1,0,3,0,3,0,0,3,3,0,1,0,0,0],
[0,0,1,4,0,3,0,3,0,0,0,0,1,0,0,0],
[0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0],
[0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[21]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,1,3,3,0,0,1,0,0,0,0],
[0,0,0,0,1,0,2,2,2,1,0,1,0,0,0,0],
[0,0,0,0,1,1,2,2,2,3,0,1,1,0,0,0],
[0,0,0,0,0,1,0,1,1,0,3,0,1,0,0,0],
[0,0,0,0,0,1,3,0,0,3,0,0,1,0,0,0],
[0,0,0,0,0,1,0,0,1,0,0,4,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[22]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0],
[0,0,0,1,0,0,0,3,0,3,0,0,1,0,0,0],
[0,0,0,1,0,3,0,0,0,3,0,4,1,0,0,0],
[0,0,0,1,1,1,3,3,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,0,0,2,2,1,0,0,0,0,0],
[0,0,0,0,0,1,2,2,2,2,1,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[23]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0],
[0,1,0,0,0,0,1,1,1,0,1,0,0,2,1,0],
[0,1,0,0,3,0,3,0,1,0,1,2,2,2,1,0],
[0,1,0,1,0,0,3,0,1,1,1,0,0,2,1,0],
[0,1,0,0,3,3,3,0,0,0,3,0,4,2,1,0],
[0,1,1,1,0,0,3,0,0,3,1,0,0,2,1,0],
[0,0,0,1,0,0,3,1,3,0,1,2,2,2,1,0],
[0,0,0,1,1,0,0,0,0,0,1,0,0,2,1,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[24]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,2,0,0,0,1,0,0,0],
[0,0,0,1,0,0,1,2,2,1,1,0,1,0,0,0],
[0,0,0,1,0,0,3,2,2,0,0,0,1,0,0,0],
[0,0,0,1,0,0,1,0,2,1,0,1,1,0,0,0],
[0,0,1,1,1,0,1,1,3,1,0,0,1,0,0,0],
[0,0,1,0,3,0,0,0,0,3,3,0,1,0,0,0],
[0,0,1,0,1,3,1,0,0,1,0,0,1,0,0,0],
[0,0,1,4,0,0,1,1,1,1,1,1,1,0,0,0],
[0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[25]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,0,1,1,0,0,1,1,1,1,0],
[0,0,0,1,0,3,0,0,0,0,0,0,0,0,1,0],
[0,0,0,1,1,3,1,1,1,0,1,1,0,0,1,0],
[0,0,0,1,0,0,1,1,0,5,0,1,0,1,1,0],
[0,0,0,1,0,3,2,2,2,2,2,2,0,1,0,0],
[0,0,1,1,0,1,1,1,0,2,0,1,0,1,0,0],
[0,0,1,0,0,0,0,0,3,1,1,1,3,1,0,0],
[0,0,1,0,0,0,1,0,0,0,0,3,4,1,0,0],
[0,0,1,1,1,1,1,3,1,0,1,1,1,1,0,0],
[0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[26]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0],
[0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0],
[0,0,0,0,0,0,1,0,0,3,0,3,1,0,1,0],
[1,1,1,1,1,1,1,0,0,0,3,0,0,0,1,0],
[1,2,2,1,0,0,1,1,0,3,0,3,1,0,1,0],
[1,2,2,0,0,0,1,1,0,3,0,3,0,0,1,0],
[1,2,2,1,0,0,1,1,0,1,1,1,1,1,1,0],
[1,2,2,1,0,1,0,3,0,3,0,1,0,0,0,0],
[1,2,2,0,0,0,0,0,3,0,0,1,0,0,0,0],
[1,0,0,1,1,1,0,4,0,1,1,1,0,0,0,0],
[1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[27]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0],
[1,0,0,3,0,3,0,1,0,1,1,1,1,1,1,1],
[1,0,0,0,3,0,0,1,0,1,5,2,5,2,5,1],
[1,1,0,3,0,3,0,1,1,1,2,5,2,5,2,1],
[0,1,3,0,3,0,0,1,0,0,5,2,5,2,5,1],
[0,1,4,3,0,3,0,0,0,0,2,5,2,5,1,1],
[0,1,3,0,3,0,0,1,0,0,5,2,5,2,5,1],
[1,1,0,3,0,3,0,1,1,1,2,5,2,5,2,1],
[1,0,0,0,3,0,0,1,0,1,5,2,5,2,5,1],
[1,0,0,3,0,3,0,1,0,1,1,1,1,1,1,1],
[1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[28]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,2,2,2,2,2,2,1,0,0,0,0],
[0,0,0,0,1,0,0,3,0,1,0,1,1,0,0,0],
[0,0,0,0,1,0,3,0,1,0,3,0,1,0,0,0],
[0,0,0,0,1,1,3,0,3,0,3,0,1,0,0,0],
[0,0,0,0,0,1,0,0,4,0,0,0,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[29]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,1,1,1,0,0,0,2,0,0,0,0,1,0,0],
[0,0,1,0,0,0,1,1,3,1,1,0,0,1,0,0],
[0,0,1,0,4,3,2,0,2,0,2,3,1,1,0,0],
[0,0,1,1,0,3,1,1,3,1,1,0,1,0,0,0],
[0,0,0,1,0,0,0,0,2,0,0,0,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[30]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,2,0,0,4,1,0,0,0],
[0,0,0,0,1,0,0,3,3,3,0,0,1,0,0,0],
[0,0,0,0,1,2,1,1,2,1,1,2,1,0,0,0],
[0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0],
[0,0,0,0,1,0,0,3,2,1,0,1,1,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[31]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,1,2,0,2,2,1,0,0,0,0,0,0],
[0,0,0,0,1,2,0,3,2,1,0,0,0,0,0,0],
[0,0,0,1,1,1,0,0,3,1,1,0,0,0,0,0],
[0,0,0,1,0,3,0,0,3,0,1,0,0,0,0,0],
[0,0,0,1,0,1,3,1,1,0,1,0,0,0,0,0],
[0,0,0,1,0,0,0,4,0,0,1,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[32]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0],
[0,0,0,1,0,0,0,1,3,0,0,0,1,1,1,0],
[0,0,0,1,0,0,0,3,0,0,0,3,3,0,1,0],
[0,0,0,1,0,3,3,0,1,3,0,0,0,0,1,0],
[0,0,0,1,1,0,0,0,3,0,0,0,3,0,1,0],
[0,1,1,1,1,1,1,0,1,3,1,1,1,1,1,0],
[0,1,2,2,4,0,1,3,0,0,1,0,0,0,0,0],
[0,1,2,1,2,2,0,0,3,1,1,0,0,0,0,0],
[0,1,2,2,2,2,3,1,0,1,0,0,0,0,0,0],
[0,1,2,2,2,2,0,0,0,1,0,0,0,0,0,0],
[0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[33]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0],
[1,0,3,0,1,3,0,1,0,3,1,1,3,0,1,0],
[1,0,1,0,0,3,0,1,0,0,0,0,0,0,1,0],
[1,0,0,0,1,1,3,1,3,1,1,3,3,0,1,0],
[1,0,1,0,1,0,2,2,2,0,1,0,0,0,1,0],
[1,0,3,0,0,2,0,1,0,2,3,0,1,0,1,0],
[1,0,3,1,4,3,2,2,2,1,0,1,0,0,1,0],
[1,0,0,0,0,2,0,1,0,2,0,0,3,0,1,0],
[1,0,1,1,2,3,1,1,1,3,2,0,1,0,1,0],
[1,0,1,0,3,2,2,2,2,2,0,1,1,0,1,0],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[34]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0],
[0,0,0,1,0,1,0,3,0,3,0,1,0,0,0,0],
[0,0,0,1,0,0,5,2,1,0,0,1,0,0,0,0],
[0,0,0,1,1,0,1,2,4,2,1,1,0,0,0,0],
[0,0,0,1,1,3,1,1,1,5,1,1,1,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,1,0,0,0,1,1,0,1,0,1,0,0,0],
[0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[35]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0],
[1,0,3,3,0,0,0,1,1,1,0,0,0,0,0,0],
[1,0,0,3,0,3,3,3,0,1,1,1,1,1,0,0],
[1,1,0,1,1,0,2,2,2,0,0,0,0,1,1,0],
[0,1,0,1,4,1,2,2,2,1,1,1,3,0,1,0],
[0,1,0,1,0,3,2,2,2,0,0,0,0,0,1,0],
[1,1,0,1,0,3,2,2,2,3,0,1,0,1,1,0],
[1,0,0,1,1,1,1,1,0,1,1,1,0,1,0,0],
[1,0,0,0,0,0,0,3,0,0,0,3,0,1,0,0],
[1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[36]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,1,0,4,0,1,0,0,0,0],
[0,0,0,0,0,0,0,1,3,3,3,1,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,0,0,2,1,3,1,1,0,0,0],
[0,0,0,0,1,0,3,2,3,2,0,2,1,0,0,0],
[0,0,0,0,1,0,0,1,2,1,2,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[37]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,1,2,2,2,0,1,0,0,0,0,0,1,0,0],
[0,0,1,2,2,0,0,1,0,1,1,0,0,1,0,0],
[0,0,1,2,2,0,0,0,0,0,1,0,0,1,0,0],
[0,0,1,2,2,0,0,1,0,3,1,1,0,1,0,0],
[0,0,1,2,2,2,0,1,3,0,3,0,0,1,0,0],
[0,0,1,1,1,1,1,1,0,0,3,3,0,1,0,0],
[0,0,0,1,1,0,0,3,0,3,3,0,0,1,0,0],
[0,0,0,1,4,0,3,3,3,0,0,1,0,1,0,0],
[0,0,0,1,1,0,3,0,1,1,0,0,0,1,0,0],
[0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[38]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0],
[0,0,0,1,0,0,3,0,3,0,3,1,0,0,0,0],
[0,0,0,1,1,0,1,3,1,1,0,1,0,0,0,0],
[0,0,0,0,1,0,2,2,0,2,2,1,1,0,0,0],
[0,0,0,0,1,1,2,2,0,2,2,0,1,0,0,0],
[0,0,0,0,0,1,0,1,1,3,1,0,1,1,0,0],
[0,0,0,0,0,1,3,0,3,0,3,0,0,1,0,0],
[0,0,0,0,0,1,0,0,0,0,0,0,4,1,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[39]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0],
[1,4,0,0,1,1,1,1,1,1,1,1,0,0,1,0],
[1,1,0,3,0,0,0,0,0,0,0,3,0,0,1,0],
[0,1,0,1,0,1,0,0,1,1,1,1,0,0,1,0],
[0,1,0,0,3,0,0,0,1,1,1,1,3,1,1,0],
[0,1,3,0,1,1,0,1,0,3,0,3,0,1,0,0],
[1,1,0,3,0,0,3,1,0,0,0,0,0,1,0,0],
[1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0],
[1,0,0,0,1,1,1,1,1,3,1,1,1,1,0,0],
[1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,0,1,2,2,2,0,0,3,0,1,0,0,0],
[0,0,0,0,1,2,2,2,2,1,0,0,1,0,0,0],
[0,0,0,0,1,2,2,2,2,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];


levels[40]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0],
[0,0,0,0,1,0,2,2,0,3,1,0,1,0,0,0],
[0,0,0,0,1,0,1,2,5,0,0,0,1,0,0,0],
[0,0,0,1,1,0,5,2,1,3,0,1,1,0,0,0],
[0,0,0,1,0,3,0,0,3,0,0,1,0,0,0,0],
[0,0,0,1,0,0,0,1,1,0,4,1,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
</script>
</html>

  代码开源,但需要有一定JS语音基础方可阅读。我明白“ 授人以鱼不如授人以渔 ”的道理,所以代码中常常只留下自定义注释,方便大家修改,但不能凭此参透其中的奥妙,我并没有藏拙,好学的人自然会想办法寻找答案,自学也是人生的一门必修课。


推荐阅读以下内容:

Canvas线条动画
CSS旋转魔方
JS迷你键盘
CSS逼真小象


转载:https://blog.csdn.net/weixin_45820444/article/details/108455246
查看评论
* 以上用户言论只代表其个人观点,不代表本网站的观点或立场