Canvas悟空推箱子
“学如逆水行舟,不进则退”,工作之余我总会浏览一些先进前端知识以增强自己的知识储备,偶尔也会试着开发或模仿小游戏、程序、app 。昨天在 站长之家 发现了这个游戏,触动很大,先是玩了一晚上,只过了13关,今天把注释写上了,截取了前40关分享给大家,希望大家在玩耍之余能抽出时间学习或了解前端,前端是门手艺,它会像筷子一样离不开人们的生活。
个人能力有限,只能解答博友们一些浅显的问题,甚至不如百度百科及时、准确,如今前端就业形式一片大好,在一线城市薪资过万,优秀的前端工程师只需要5年,就可以解决住房问题,让父母老有所依。希望忙碌的你可以抽出时间多陪伴一下家人,家是自己唯一的港湾,承载着你所有的眷恋。
<!doctype html>
<html lang="en">
<head>
<meta charset="GB2312">
<title>HTML5 canvas小人推箱子小游戏</title>
<style>
*{
margin:0px;
padding:0px;
}
body{
overflow:hidden;
}
.game{
position: relative;
width:560px;
margin:20px auto;
}
.game #msg{
position: absolute;top:0;
font:18px/1 华文楷体,华文琥珀;
}
.game #btn{
position: absolute;right:0;bottom:4px;
}
</style>
</head>
<body onkeydown="doKeyDown(event)">
<div class="game">
<canvas id="canvas" width="560" height="560"></canvas>
<div id="msg"></div>
<div id="btn">
<input type="button" value="上一关" onClick="NextLevel(-1)">
<input type="button" value="下一关" onClick="NextLevel(1)">
<input type="button" value="重玩本关" onClick="NextLevel(0)">
<input type="button" value="游戏说明" onClick="showHelp()">
</div>
</div>
</body>
<script>
var can = document.getElementById("canvas");
var msg = document.getElementById("msg");
var cxt = can.getContext("2d");
var w = 35,h = 35;
var curMap;//当前的地图
var curLevel;//当前等级的地图
var curMan;//初始化小人
var iCurlevel = 0;//关卡数
var moveTimes = 0;//移动了多少次
//预加载所有图片
var oImgs = {
"block" : "https://img-blog.csdnimg.cn/20200907200323829.gif#pic_center",
"wall" : "https://img-blog.csdnimg.cn/20200907200352103.png#pic_center",
"box" : "https://img-blog.csdnimg.cn/20200907200329709.png#pic_center",
"ball" : "https://img-blog.csdnimg.cn/20200907200309333.png#pic_center",
"up" : "https://img-blog.csdnimg.cn/20200907200348854.png#pic_center",
"down" : "https://img-blog.csdnimg.cn/20200907200334961.png#pic_center",
"left" : "https://img-blog.csdnimg.cn/20200907200340792.png#pic_center",
"right" : "https://img-blog.csdnimg.cn/20200907200344452.png#pic_center",
}
function imgPreload(srcs,callback){
var count = 0,imgNum = 0,images = {
};
for(src in srcs){
imgNum++;
}
for(src in srcs ){
images[src] = new Image();
images[src].onload = function(){
//判断是否所有的图片都预加载完成
if (++count >= imgNum)
{
callback(images);
}
}
images[src].src = srcs[src];
}
}
var block,wall,box,ball,up,down,left,right;
imgPreload(oImgs,function(images){
//console.log(images.block);
block = images.block;
wall = images.wall;
box = images.box;
ball = images.ball;
up = images.up;
down = images.down;
left = images.left;
right = images.right;
init();
});
//初始化游戏
function init(){
//InitMap();
//DrawMap(levels[0]);
initLevel();//初始化对应等级的游戏
showMoveInfo();//初始化对应等级的游戏数据
}
//绘制地板
function InitMap(){
for (var i=0;i<16 ;i++ )
{
for (var j=0;j<16 ;j++ )
{
cxt.drawImage(block,w*j,h*i,w,h);
}
}
}
//小人位置坐标
function Point(x,y){
this.x = x;
this.y = y;
}
var perPosition = new Point(5,5);//小人的初始标值
//绘制每个游戏关卡地图
function DrawMap(level){
for (var i=0;i<level.length ;i++ )
{
for (var j=0;j<level[i].length ;j++ )
{
var pic = block;//初始图片
switch (level[i][j])
{
case 1://绘制墙壁
pic = wall;
break;
case 2://绘制陷进
pic = ball;
break;
case 3://绘制箱子
pic = box;
break;
case 4://绘制小人
pic = curMan;//小人有四个方向 具体显示哪个图片需要和上下左右方位值关联
//获取小人的坐标位置
perPosition.x = i;
perPosition.y = j;
break;
case 5://绘制箱子及陷进位置
pic = box;
break;
}
//每个图片不一样宽 需要在对应地板的中心绘制地图
cxt.drawImage(pic,w*j-(pic.width-w)/2,h*i-(pic.height-h),pic.width,pic.height)
}
}
}
//初始化游戏等级
function initLevel(){
curMap = copyArray(levels[iCurlevel]);//当前移动过的游戏地图
curLevel = levels[iCurlevel];//当前等级的初始地图
curMan = down;//初始化小人
InitMap();//初始化地板
DrawMap(curMap);//绘制出当前等级的地图
}
//下一关
function NextLevel(i){
//iCurlevel当前的地图关数
iCurlevel = iCurlevel + i;
if (iCurlevel<0)
{
iCurlevel = 0;
return;
}
var len = levels.length;
if (iCurlevel > len-1)
{
iCurlevel = len-1;
}
initLevel();//初始当前等级关卡
moveTimes = 0;//游戏关卡移动步数清零
showMoveInfo();//初始化当前关卡数据
}
//小人移动
function go(dir){
var p1,p2;
switch (dir)
{
case "up":
curMan = up;
//获取小人前面的两个坐标位置来进行判断小人是否能够移动
p1 = new Point(perPosition.x-1,perPosition.y);
p2 = new Point(perPosition.x-2,perPosition.y);
break;
case "down":
curMan = down;
p1 = new Point(perPosition.x+1,perPosition.y);
p2 = new Point(perPosition.x+2,perPosition.y);
break;
case "left":
curMan = left;
p1 = new Point(perPosition.x,perPosition.y-1);
p2 = new Point(perPosition.x,perPosition.y-2);
break;
case "right":
curMan = right;
p1 = new Point(perPosition.x,perPosition.y+1);
p2 = new Point(perPosition.x,perPosition.y+2);
break;
}
//若果小人能够移动的话,更新游戏数据,并重绘地图
if (Trygo(p1,p2))
{
moveTimes ++;
showMoveInfo();
}
//重绘地板
InitMap();
//重绘当前更新了数据的地图
DrawMap(curMap);
//若果移动完成了进入下一关
if (checkFinish())
{
alert("恭喜过关!");
NextLevel(1);
}
}
//判断是否推成功
function checkFinish(){
for (var i=0;i<curMap.length ;i++ )
{
for (var j=0;j<curMap[i].length ;j++ )
{
//当前移动过的地图和初始地图进行比较,若果初始地图上的陷进参数在移动之后不是箱子的话就指代没推成功
if (curLevel[i][j] == 2 && curMap[i][j] != 3 || curLevel[i][j] == 5 && curMap[i][j] != 3)
{
return false;
}
}
}
return true;
}
//判断小人是否能够移动
function Trygo(p1,p2){
if(p1.x<0) return false;//若果超出地图的上边,不通过
if(p1.y<0) return false;//若果超出地图的左边,不通过
if(p1.x>curMap.length) return false;//若果超出地图的下边,不通过
if(p1.y>curMap[0].length) return false;//若果超出地图的右边,不通过
if(curMap[p1.x][p1.y]==1) return false;//若果前面是墙,不通过
if (curMap[p1.x][p1.y]==3 || curMap[p1.x][p1.y]==5)
{
//若果小人前面是箱子那就还需要判断箱子前面有没有障碍物(箱子/墙)
if (curMap[p2.x][p2.y]==1 || curMap[p2.x][p2.y]==3)
{
return false;
}
//若果判断不成功小人前面的箱子前进一步
curMap[p2.x][p2.y] = 3;//更改地图对应坐标点的值
//console.log(curMap[p2.x][p2.y]);
}
//若果都没判断成功小人前进一步
curMap[p1.x][p1.y] = 4;//更改地图对应坐标点的值
//若果小人前进了一步,小人原来的位置如何显示
var v = curLevel[perPosition.x][perPosition.y];
if (v!=2)//若果刚开始小人位置不是陷进的话
{
if (v==5)//可能是5 既有箱子又陷进
{
v=2;//若果小人本身就在陷进里面的话移开之后还是显示陷进
}else{
v=0;//小人移开之后之前小人的位置改为地板
}
}
//重置小人位置的地图参数
curMap[perPosition.x][perPosition.y] = v;
//若果判断小人前进了一步,更新坐标值
perPosition = p1;
//若果小动了 返回true 指代能够移动小人
return true;
}
//判断是否推成功
//与键盘上的上下左右键关联
function doKeyDown(event){
switch (event.keyCode)
{
case 37://左键头
go("left");
break;
case 38://上键头
go("up");
break;
case 39://右箭头
go("right");
break;
case 40://下箭头
go("down");
break;
}
}
//完善关卡数据及游戏说明
function showMoveInfo(){
msg.innerHTML = "第" + (iCurlevel+1) +"关 移动次数: "+ moveTimes;
}
//游戏说明
var showhelp = false;
function showHelp(){
showhelp = !showhelp;
if (showhelp)
{
msg.innerHTML = "用键盘上的上、下、左、右键移动小人,把箱子全部推到小球的位置即可过关。箱子只可向前推,不能往后拉,并且小人一次只能推动一个箱子。";
}else{
showMoveInfo();
}
}
//克隆二维数组
function copyArray(arr){
var b=[];//每次移动更新地图数据都先清空再添加新的地图
for (var i=0;i<arr.length ;i++ )
{
b[i] = arr[i].concat();//链接两个数组
}
return b;
}
//地图,可修改
var levels=[];
levels[0]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,3,0,3,2,1,0,0,0,0],
[0,0,0,0,1,2,0,3,4,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,1,3,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[1]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,1,4,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,1,0,3,3,1,0,1,1,1,0,0,0],
[0,0,0,0,1,0,3,0,1,0,1,2,1,0,0,0],
[0,0,0,0,1,1,1,0,1,1,1,2,1,0,0,0],
[0,0,0,0,0,1,1,0,0,0,0,2,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[2]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,0],
[0,0,0,1,1,3,1,1,1,0,0,0,1,0,0,0],
[0,0,0,1,0,4,0,3,0,0,3,0,1,0,0,0],
[0,0,0,1,0,2,2,1,0,3,0,1,1,0,0,0],
[0,0,0,1,1,2,2,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[3]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,1,4,3,0,1,0,0,0,0,0,0,0],
[0,0,0,0,1,1,3,0,1,1,0,0,0,0,0,0],
[0,0,0,0,1,1,0,3,0,1,0,0,0,0,0,0],
[0,0,0,0,1,2,3,0,0,1,0,0,0,0,0,0],
[0,0,0,0,1,2,2,5,2,1,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[4]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,1,4,0,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,0,3,0,0,1,0,0,0,0,0],
[0,0,0,0,1,1,1,0,1,0,1,1,0,0,0,0],
[0,0,0,0,1,2,1,0,1,0,0,1,0,0,0,0],
[0,0,0,0,1,2,3,0,0,1,0,1,0,0,0,0],
[0,0,0,0,1,2,0,0,0,3,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[5]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0],
[0,1,0,0,0,2,1,1,1,0,1,0,0,0,0,0],
[0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0],
[0,1,0,1,0,3,0,3,1,2,0,1,0,0,0,0],
[0,1,0,1,0,0,5,0,0,1,0,1,0,0,0,0],
[0,1,0,2,1,3,0,3,0,1,0,1,0,0,0,0],
[0,1,1,0,0,0,0,1,0,1,0,1,1,1,0,0],
[0,0,1,0,1,1,1,2,0,0,0,0,4,1,0,0],
[0,0,1,0,0,0,0,0,1,1,0,0,0,1,0,0],
[0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[6]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,1,0,0,1,0,4,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0],
[0,0,0,0,0,1,3,0,3,0,3,0,1,0,0,0],
[0,0,0,0,0,1,0,3,1,1,0,0,1,0,0,0],
[0,0,0,1,1,1,0,3,0,1,0,1,1,0,0,0],
[0,0,0,1,2,2,2,2,2,0,0,1,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[7]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0],
[0,0,0,1,1,2,0,3,1,1,0,1,1,0,0,0],
[0,0,0,1,2,2,3,0,3,0,0,4,1,0,0,0],
[0,0,0,1,2,2,0,3,0,3,0,1,1,0,0,0],
[0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[8]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0],
[0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,0],
[0,0,0,1,3,0,1,1,1,0,3,1,0,0,0,0],
[0,0,0,1,0,1,2,2,2,1,0,1,0,0,0,0],
[0,0,1,1,0,1,2,2,2,1,0,1,1,0,0,0],
[0,0,1,0,3,0,0,3,0,0,3,0,1,0,0,0],
[0,0,1,0,0,0,0,0,1,0,4,0,1,0,0,0],
[0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[9]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,3,3,3,0,1,0,0,0,0],
[0,0,0,0,1,4,0,3,2,2,0,1,0,0,0,0],
[0,0,0,0,1,0,3,2,2,2,1,1,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[10]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0],
[0,0,1,1,0,0,1,0,0,1,0,0,0,1,0,0],
[0,0,1,0,3,0,1,1,1,1,3,0,0,1,0,0],
[0,0,1,0,0,3,2,2,2,2,0,3,0,1,0,0],
[0,0,1,1,0,0,0,0,1,0,4,0,1,1,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[11]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,1,1,0,0,4,1,0,0,0,0,0],
[0,0,0,0,1,0,0,3,2,0,1,1,0,0,0,0],
[0,0,0,0,1,0,0,2,3,2,0,1,0,0,0,0],
[0,0,0,0,1,1,1,0,5,3,0,1,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[12]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,1,2,2,1,0,0,0,0,0,0],
[0,0,0,0,0,1,1,0,2,1,1,0,0,0,0,0],
[0,0,0,0,0,1,0,0,3,2,1,0,0,0,0,0],
[0,0,0,0,1,1,0,3,0,0,1,1,0,0,0,0],
[0,0,0,0,1,0,0,1,3,3,0,1,0,0,0,0],
[0,0,0,0,1,0,0,4,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[13]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,3,2,2,3,0,1,0,0,0,0],
[0,0,0,0,1,4,3,2,5,0,1,1,0,0,0,0],
[0,0,0,0,1,0,3,2,2,3,0,1,0,0,0,0],
[0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[14]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0],
[0,0,0,0,1,0,3,0,3,3,0,1,0,0,0,0],
[0,0,0,0,1,2,2,2,2,2,2,1,0,0,0,0],
[0,0,0,0,1,0,3,3,0,3,0,1,0,0,0,0],
[0,0,0,0,1,1,1,0,4,1,1,1,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[15]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0],
[0,0,0,0,1,0,3,0,0,0,0,1,0,0,0,0],
[0,0,1,1,1,0,3,0,1,1,0,1,0,0,0,0],
[0,0,1,2,2,2,0,3,0,0,0,1,0,0,0,0],
[0,0,1,2,2,2,3,1,3,0,1,1,0,0,0,0],
[0,0,1,1,1,1,0,1,0,3,0,1,0,0,0,0],
[0,0,0,0,0,1,0,0,4,0,0,1,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[16]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,1,0,3,3,3,1,1,0,0,0,0,0,0],
[0,0,0,1,0,0,1,2,2,1,1,1,0,0,0,0],
[0,0,0,1,1,0,0,2,2,3,0,1,0,0,0,0],
[0,0,0,0,1,0,4,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[17]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,0,0,0,1,2,0,1,0,0,0],
[0,0,0,0,1,1,0,0,3,2,2,2,1,0,0,0],
[0,0,0,0,1,0,0,3,0,1,5,2,1,0,0,0],
[0,0,0,1,1,0,1,1,3,1,0,1,1,0,0,0],
[0,0,0,1,0,0,0,3,0,0,3,0,1,0,0,0],
[0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,4,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[18]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,2,2,2,2,0,1,0,0,0,0,0],
[0,0,0,1,1,1,2,2,2,3,1,1,1,0,0,0],
[0,0,0,1,0,0,3,1,3,0,3,0,1,0,0,0],
[0,0,0,1,0,3,3,0,0,1,3,0,1,0,0,0],
[0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,1,1,1,1,0,4,0,1,1,1,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[19]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,1,2,2,3,2,2,1,0,0,0,0,0],
[0,0,0,0,1,2,2,1,2,2,1,0,0,0,0,0],
[0,0,0,0,1,0,3,3,3,0,1,0,0,0,0,0],
[0,0,0,0,1,0,0,3,0,0,1,0,0,0,0,0],
[0,0,0,0,1,0,3,3,3,0,1,0,0,0,0,0],
[0,0,0,0,1,0,0,1,4,0,1,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[20]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,1,0,2,2,2,1,0,0,0,0,0],
[0,0,1,1,1,1,2,2,2,2,1,0,0,0,0,0],
[0,0,1,0,0,1,1,1,3,0,1,1,1,0,0,0],
[0,0,1,0,3,0,3,0,0,3,3,0,1,0,0,0],
[0,0,1,4,0,3,0,3,0,0,0,0,1,0,0,0],
[0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0],
[0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[21]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,1,3,3,0,0,1,0,0,0,0],
[0,0,0,0,1,0,2,2,2,1,0,1,0,0,0,0],
[0,0,0,0,1,1,2,2,2,3,0,1,1,0,0,0],
[0,0,0,0,0,1,0,1,1,0,3,0,1,0,0,0],
[0,0,0,0,0,1,3,0,0,3,0,0,1,0,0,0],
[0,0,0,0,0,1,0,0,1,0,0,4,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[22]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0],
[0,0,0,1,0,0,0,3,0,3,0,0,1,0,0,0],
[0,0,0,1,0,3,0,0,0,3,0,4,1,0,0,0],
[0,0,0,1,1,1,3,3,1,1,1,1,1,0,0,0],
[0,0,0,0,0,1,0,0,2,2,1,0,0,0,0,0],
[0,0,0,0,0,1,2,2,2,2,1,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[23]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0],
[0,1,0,0,0,0,1,1,1,0,1,0,0,2,1,0],
[0,1,0,0,3,0,3,0,1,0,1,2,2,2,1,0],
[0,1,0,1,0,0,3,0,1,1,1,0,0,2,1,0],
[0,1,0,0,3,3,3,0,0,0,3,0,4,2,1,0],
[0,1,1,1,0,0,3,0,0,3,1,0,0,2,1,0],
[0,0,0,1,0,0,3,1,3,0,1,2,2,2,1,0],
[0,0,0,1,1,0,0,0,0,0,1,0,0,2,1,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[24]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,2,0,0,0,1,0,0,0],
[0,0,0,1,0,0,1,2,2,1,1,0,1,0,0,0],
[0,0,0,1,0,0,3,2,2,0,0,0,1,0,0,0],
[0,0,0,1,0,0,1,0,2,1,0,1,1,0,0,0],
[0,0,1,1,1,0,1,1,3,1,0,0,1,0,0,0],
[0,0,1,0,3,0,0,0,0,3,3,0,1,0,0,0],
[0,0,1,0,1,3,1,0,0,1,0,0,1,0,0,0],
[0,0,1,4,0,0,1,1,1,1,1,1,1,0,0,0],
[0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[25]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,0,1,1,0,0,1,1,1,1,0],
[0,0,0,1,0,3,0,0,0,0,0,0,0,0,1,0],
[0,0,0,1,1,3,1,1,1,0,1,1,0,0,1,0],
[0,0,0,1,0,0,1,1,0,5,0,1,0,1,1,0],
[0,0,0,1,0,3,2,2,2,2,2,2,0,1,0,0],
[0,0,1,1,0,1,1,1,0,2,0,1,0,1,0,0],
[0,0,1,0,0,0,0,0,3,1,1,1,3,1,0,0],
[0,0,1,0,0,0,1,0,0,0,0,3,4,1,0,0],
[0,0,1,1,1,1,1,3,1,0,1,1,1,1,0,0],
[0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[26]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0],
[0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0],
[0,0,0,0,0,0,1,0,0,3,0,3,1,0,1,0],
[1,1,1,1,1,1,1,0,0,0,3,0,0,0,1,0],
[1,2,2,1,0,0,1,1,0,3,0,3,1,0,1,0],
[1,2,2,0,0,0,1,1,0,3,0,3,0,0,1,0],
[1,2,2,1,0,0,1,1,0,1,1,1,1,1,1,0],
[1,2,2,1,0,1,0,3,0,3,0,1,0,0,0,0],
[1,2,2,0,0,0,0,0,3,0,0,1,0,0,0,0],
[1,0,0,1,1,1,0,4,0,1,1,1,0,0,0,0],
[1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[27]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0],
[1,0,0,3,0,3,0,1,0,1,1,1,1,1,1,1],
[1,0,0,0,3,0,0,1,0,1,5,2,5,2,5,1],
[1,1,0,3,0,3,0,1,1,1,2,5,2,5,2,1],
[0,1,3,0,3,0,0,1,0,0,5,2,5,2,5,1],
[0,1,4,3,0,3,0,0,0,0,2,5,2,5,1,1],
[0,1,3,0,3,0,0,1,0,0,5,2,5,2,5,1],
[1,1,0,3,0,3,0,1,1,1,2,5,2,5,2,1],
[1,0,0,0,3,0,0,1,0,1,5,2,5,2,5,1],
[1,0,0,3,0,3,0,1,0,1,1,1,1,1,1,1],
[1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[28]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,2,2,2,2,2,2,1,0,0,0,0],
[0,0,0,0,1,0,0,3,0,1,0,1,1,0,0,0],
[0,0,0,0,1,0,3,0,1,0,3,0,1,0,0,0],
[0,0,0,0,1,1,3,0,3,0,3,0,1,0,0,0],
[0,0,0,0,0,1,0,0,4,0,0,0,1,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[29]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,1,1,1,0,0,0,2,0,0,0,0,1,0,0],
[0,0,1,0,0,0,1,1,3,1,1,0,0,1,0,0],
[0,0,1,0,4,3,2,0,2,0,2,3,1,1,0,0],
[0,0,1,1,0,3,1,1,3,1,1,0,1,0,0,0],
[0,0,0,1,0,0,0,0,2,0,0,0,1,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[30]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,2,0,0,4,1,0,0,0],
[0,0,0,0,1,0,0,3,3,3,0,0,1,0,0,0],
[0,0,0,0,1,2,1,1,2,1,1,2,1,0,0,0],
[0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0],
[0,0,0,0,1,0,0,3,2,1,0,1,1,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[31]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,1,2,0,2,2,1,0,0,0,0,0,0],
[0,0,0,0,1,2,0,3,2,1,0,0,0,0,0,0],
[0,0,0,1,1,1,0,0,3,1,1,0,0,0,0,0],
[0,0,0,1,0,3,0,0,3,0,1,0,0,0,0,0],
[0,0,0,1,0,1,3,1,1,0,1,0,0,0,0,0],
[0,0,0,1,0,0,0,4,0,0,1,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[32]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0],
[0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0],
[0,0,0,1,0,0,0,1,3,0,0,0,1,1,1,0],
[0,0,0,1,0,0,0,3,0,0,0,3,3,0,1,0],
[0,0,0,1,0,3,3,0,1,3,0,0,0,0,1,0],
[0,0,0,1,1,0,0,0,3,0,0,0,3,0,1,0],
[0,1,1,1,1,1,1,0,1,3,1,1,1,1,1,0],
[0,1,2,2,4,0,1,3,0,0,1,0,0,0,0,0],
[0,1,2,1,2,2,0,0,3,1,1,0,0,0,0,0],
[0,1,2,2,2,2,3,1,0,1,0,0,0,0,0,0],
[0,1,2,2,2,2,0,0,0,1,0,0,0,0,0,0],
[0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[33]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0],
[1,0,3,0,1,3,0,1,0,3,1,1,3,0,1,0],
[1,0,1,0,0,3,0,1,0,0,0,0,0,0,1,0],
[1,0,0,0,1,1,3,1,3,1,1,3,3,0,1,0],
[1,0,1,0,1,0,2,2,2,0,1,0,0,0,1,0],
[1,0,3,0,0,2,0,1,0,2,3,0,1,0,1,0],
[1,0,3,1,4,3,2,2,2,1,0,1,0,0,1,0],
[1,0,0,0,0,2,0,1,0,2,0,0,3,0,1,0],
[1,0,1,1,2,3,1,1,1,3,2,0,1,0,1,0],
[1,0,1,0,3,2,2,2,2,2,0,1,1,0,1,0],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[34]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0],
[0,0,0,1,0,1,0,3,0,3,0,1,0,0,0,0],
[0,0,0,1,0,0,5,2,1,0,0,1,0,0,0,0],
[0,0,0,1,1,0,1,2,4,2,1,1,0,0,0,0],
[0,0,0,1,1,3,1,1,1,5,1,1,1,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,1,0,0,0,1,1,0,1,0,1,0,0,0],
[0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[35]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0],
[1,0,3,3,0,0,0,1,1,1,0,0,0,0,0,0],
[1,0,0,3,0,3,3,3,0,1,1,1,1,1,0,0],
[1,1,0,1,1,0,2,2,2,0,0,0,0,1,1,0],
[0,1,0,1,4,1,2,2,2,1,1,1,3,0,1,0],
[0,1,0,1,0,3,2,2,2,0,0,0,0,0,1,0],
[1,1,0,1,0,3,2,2,2,3,0,1,0,1,1,0],
[1,0,0,1,1,1,1,1,0,1,1,1,0,1,0,0],
[1,0,0,0,0,0,0,3,0,0,0,3,0,1,0,0],
[1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[36]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,1,0,4,0,1,0,0,0,0],
[0,0,0,0,0,0,0,1,3,3,3,1,0,0,0,0],
[0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,0,0,2,1,3,1,1,0,0,0],
[0,0,0,0,1,0,3,2,3,2,0,2,1,0,0,0],
[0,0,0,0,1,0,0,1,2,1,2,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[37]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,1,2,2,2,0,1,0,0,0,0,0,1,0,0],
[0,0,1,2,2,0,0,1,0,1,1,0,0,1,0,0],
[0,0,1,2,2,0,0,0,0,0,1,0,0,1,0,0],
[0,0,1,2,2,0,0,1,0,3,1,1,0,1,0,0],
[0,0,1,2,2,2,0,1,3,0,3,0,0,1,0,0],
[0,0,1,1,1,1,1,1,0,0,3,3,0,1,0,0],
[0,0,0,1,1,0,0,3,0,3,3,0,0,1,0,0],
[0,0,0,1,4,0,3,3,3,0,0,1,0,1,0,0],
[0,0,0,1,1,0,3,0,1,1,0,0,0,1,0,0],
[0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0],
[0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[38]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0],
[0,0,0,1,0,0,3,0,3,0,3,1,0,0,0,0],
[0,0,0,1,1,0,1,3,1,1,0,1,0,0,0,0],
[0,0,0,0,1,0,2,2,0,2,2,1,1,0,0,0],
[0,0,0,0,1,1,2,2,0,2,2,0,1,0,0,0],
[0,0,0,0,0,1,0,1,1,3,1,0,1,1,0,0],
[0,0,0,0,0,1,3,0,3,0,3,0,0,1,0,0],
[0,0,0,0,0,1,0,0,0,0,0,0,4,1,0,0],
[0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[39]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0],
[1,4,0,0,1,1,1,1,1,1,1,1,0,0,1,0],
[1,1,0,3,0,0,0,0,0,0,0,3,0,0,1,0],
[0,1,0,1,0,1,0,0,1,1,1,1,0,0,1,0],
[0,1,0,0,3,0,0,0,1,1,1,1,3,1,1,0],
[0,1,3,0,1,1,0,1,0,3,0,3,0,1,0,0],
[1,1,0,3,0,0,3,1,0,0,0,0,0,1,0,0],
[1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0],
[1,0,0,0,1,1,1,1,1,3,1,1,1,1,0,0],
[1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,0,1,2,2,2,0,0,3,0,1,0,0,0],
[0,0,0,0,1,2,2,2,2,1,0,0,1,0,0,0],
[0,0,0,0,1,2,2,2,2,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
levels[40]=[
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0],
[0,0,0,0,1,0,2,2,0,3,1,0,1,0,0,0],
[0,0,0,0,1,0,1,2,5,0,0,0,1,0,0,0],
[0,0,0,1,1,0,5,2,1,3,0,1,1,0,0,0],
[0,0,0,1,0,3,0,0,3,0,0,1,0,0,0,0],
[0,0,0,1,0,0,0,1,1,0,4,1,0,0,0,0],
[0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
</script>
</html>
代码开源,但需要有一定JS语音基础方可阅读。我明白“ 授人以鱼不如授人以渔 ”的道理,所以代码中常常只留下自定义注释,方便大家修改,但不能凭此参透其中的奥妙,我并没有藏拙,好学的人自然会想办法寻找答案,自学也是人生的一门必修课。
推荐阅读以下内容:
Canvas线条动画
CSS旋转魔方
JS迷你键盘
CSS逼真小象
转载:https://blog.csdn.net/weixin_45820444/article/details/108455246
查看评论