知识点:对数据的本地化存储和取用(PlayerPrefs 类)
诞生角色
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using UnityEngine;
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using System.Collections;
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/// <summary>
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/// 诞生角色
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/// </summary>
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public
class
BirthPlayer :
MonoBehaviour
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{
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private
int clothIndex =
0;
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public GameObject player;
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public Texture[] cloth;
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private void Awake()
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{
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if (PlayerPrefs.HasKey(
"Cloth"))
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clothIndex = PlayerPrefs.GetInt(
"Cloth");
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}
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private void Start()
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{
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GameObject clone =
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(GameObject)Instantiate(player, transform.position, transform.rotation);
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clone.GetComponentInChildren<SkinnedMeshRenderer>().material.mainTexture
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= cloth[clothIndex];
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}
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}
更换服装
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using UnityEngine;
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using System.Collections;
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using UnityEngine.SceneManagement;
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/// <summary>
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/// 更换服装
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/// </summary>
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public
class
ChangeCloth :
MonoBehaviour
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{
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private SkinnedMeshRenderer clothRender;
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public Texture[] cloth;
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private
int clothIndex =
0;
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private void Start()
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{
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clothRender =
this.GetComponentInChildren<SkinnedMeshRenderer>();
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}
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private void OnGUI()
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{
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if (GUILayout.Button(
"服装01"))
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{
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clothRender.material.mainTexture = cloth[
0];
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clothIndex =
0;
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}
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if (GUILayout.Button(
"服装02"))
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{
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clothRender.material.mainTexture = cloth[
1];
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clothIndex =
1;
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}
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if (GUILayout.Button(
"保存并进入游戏"))
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{
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PlayerPrefs.SetInt(
"Cloth", clothIndex);
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SceneManager.LoadScene(
"Game");
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}
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}
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}
换武器
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using UnityEngine;
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using System.Collections;
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using UnityEngine.SceneManagement;
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/// <summary>
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/// 更换武器
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/// </summary>
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public
class
ChangeCloth :
MonoBehaviour
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{
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private SkinnedMeshRenderer clothRender;
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public Texture[] cloth;
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private
int clothIndex =
0;
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public GameObject weapon;
//武器
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private MeshFilter meshFilter;
//武器网格组件
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private MeshRenderer weaponRender;
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public Mesh wpMesh;
//武器网格
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public Texture wpTexture;
//武器图片
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private void Start()
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{
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meshFilter = weapon.GetComponent<MeshFilter>();
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weaponRender = weapon.GetComponent<MeshRenderer>();
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clothRender =
this.GetComponentInChildren<SkinnedMeshRenderer>();
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}
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private void OnGUI()
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{
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if (GUILayout.Button(
"服装01")) {
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//更换武器
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meshFilter.mesh = wpMesh;
//换网格
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weaponRender.material.mainTexture = wpTexture;
//换网格对应图片
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clothRender.material.mainTexture = cloth[
0];
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clothIndex =
0;
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}
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if (GUILayout.Button(
"服装02"))
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{
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clothRender.material.mainTexture = cloth[
1];
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clothIndex =
1;
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}
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if (GUILayout.Button(
"保存并进入游戏"))
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{
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PlayerPrefs.SetInt(
"Cloth", clothIndex);
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SceneManager.LoadScene(
"Game");
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}
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}
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}
转载:https://blog.csdn.net/huanyu0127/article/details/106087034
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