C/C++中的volatile关键字和const对应,用来修饰变量,用于告诉编译器该变量值是不稳定的,可能被更改。使用volatile注意事项:
(1). 编译器会对带有volatile关键字的变量禁用优化(A volatile specifier is a hint to a compiler that an object may change its value in ways not specified by the language so that aggressive optimizations must be avoided)。
(2). 当多个线程都要用到某一个变量且该变量的值会被改变时应该用volatile声明,该关键字的作用是防止编译器优化把变量从内存装入CPU寄存器中。如果变量被装入寄存器,那么多个线程有可能有的使用内存中的变量,有的使用寄存器中的变量,这会造成程序的错误执行。volatile的意思是让编译器每次操作该变量时一定要从内存中取出,而不是使用已经存在寄存器中的值(It cannot cache the variables in register)。
(3). 中断服务程序中访问到的变量最好带上volatile。
(4). 并行设备的硬件寄存器的变量最好带上volatile。
(5). 声明的变量可以同时带有const和volatile关键字。
(6). 多个volatile变量间的操作,是不会被编译器交换顺序的,能够保证volatile变量间的顺序性,编译器不会进行乱序优化(The value cannot change in order of assignment)。但volatile变量和非volatile变量之间的顺序,编译器不保证顺序,可能会进行乱序优化。
C++中的mutable关键字使用场景:
(1). 允许即使包含它的对象被声明为const时仍可修改声明为mutable的类成员(sometimes there is requirement to modify one or more data members of class/struct through const function even though you don’t want the function to update other members of class/struct. This task can be easily performed by using mutable keyword)。
(2). 应用在C++11 lambda表达式来表示按值捕获的值是可修改的,默认情况下是不可修改的,但修改仅在lambda式内有效(since c++11 mutable can be used on a lambda to denote that things captured by value are modifiable (they aren't by default))。
详细用法见下面的测试代码,下面是从其他文章中copy的测试代码,详细内容介绍可以参考对应的reference:
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#include "volatile_mutable.hpp"
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#include <iostream>
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#include <stdio.h>
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#include <time.h>
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#include <mutex>
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#include <string.h>
-
-
namespace volatile_mutable_ {
-
-
///////////////////////////////////////////////////////////
-
int test_volatile_1()
-
{
-
volatile
int i1 =
0;
// correct
-
int
volatile i2 =
0;
// correct
-
-
return
0;
-
}
-
-
///////////////////////////////////////////////////////////
-
// reference: https://en.cppreference.com/w/c/language/volatile
-
int test_volatile_2()
-
{
-
{
// Any attempt to read or write to an object whose type is volatile-qualified through a non-volatile lvalue results in undefined behavior
-
volatile
int n =
1;
// object of volatile-qualified type
-
int* p = (
int*)&n;
-
int val = *p;
// undefined behavior in C, Note: link does not report an error under C++
-
fprintf(
stdout,
"val: %d\n", val);
-
}
-
-
{
// A member of a volatile-qualified structure or union type acquires the qualification of the type it belongs to
-
typedef
struct ss {
int i;
const
int ci; } s;
-
// the type of s.i is int, the type of s.ci is const int
-
volatile s vs = {
1,
2 };
-
// the types of vs.i and vs.ci are volatile int and const volatile int
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}
-
-
{
// If an array type is declared with the volatile type qualifier (through the use of typedef), the array type is not volatile-qualified, but its element type is
-
typedef
int A[
2][
3];
-
volatile A a = { {
4,
5,
6}, {
7,
8,
9} };
// array of array of volatile int
-
//int* pi = a[0]; // Error: a[0] has type volatile int*
-
volatile
int* pi = a[
0];
-
}
-
-
{
// A pointer to a non-volatile type can be implicitly converted to a pointer to the volatile-qualified version of the same or compatible type. The reverse conversion can be performed with a cast expression
-
int* p =
nullptr;
-
volatile
int* vp = p;
// OK: adds qualifiers (int to volatile int)
-
//p = vp; // Error: discards qualifiers (volatile int to int)
-
p = (
int*)vp;
// OK: cast
-
}
-
-
{
// volatile disable optimizations
-
clock_t t = clock();
-
double d =
0.0;
-
for (
int n =
0; n <
10000; ++n)
-
for (
int m =
0; m <
10000; ++m)
-
d += d * n*m;
// reads and writes to a non-volatile
-
fprintf(
stdout,
"Modified a non-volatile variable 100m times. Time used: %.2f seconds\n", (
double)(clock() - t) / CLOCKS_PER_SEC);
-
-
t = clock();
-
volatile
double vd =
0.0;
-
for (
int n =
0; n <
10000; ++n)
-
for (
int m =
0; m <
10000; ++m)
-
vd += vd * n*m;
// reads and writes to a volatile
-
fprintf(
stdout,
"Modified a volatile variable 100m times. Time used: %.2f seconds\n", (
double)(clock() - t) / CLOCKS_PER_SEC);
-
}
-
-
return
0;
-
}
-
-
///////////////////////////////////////////////////////////
-
// reference: https://en.cppreference.com/w/cpp/language/cv
-
int test_volatile_3()
-
{
-
int n1 =
0;
// non-const object
-
const
int n2 =
0;
// const object
-
int
const n3 =
0;
// const object (same as n2)
-
volatile
int n4 =
0;
// volatile object
-
const
struct {
-
int n1;
-
mutable
int n2;
-
} x = {
0,
0 };
// const object with mutable member
-
-
n1 =
1;
// ok, modifiable object
-
//n2 = 2; // error: non-modifiable object
-
n4 =
3;
// ok, treated as a side-effect
-
//x.n1 = 4; // error: member of a const object is const
-
x.n2 =
4;
// ok, mutable member of a const object isn't const
-
-
const
int& r1 = n1;
// reference to const bound to non-const object
-
//r1 = 2; // error: attempt to modify through reference to const
-
const_cast<
int&>(r1) =
2;
// ok, modifies non-const object n1
-
fprintf(
stdout,
"n1: %d\n", n1);
// 2
-
-
const
int& r2 = n2;
// reference to const bound to const object
-
//r2 = 2; // error: attempt to modify through reference to const
-
const_cast<
int&>(r2) =
2;
// undefined behavior: attempt to modify const object n2, Note: link does not report an error under C++
-
fprintf(
stdout,
"n2: %d\n", n2);
// 0
-
-
return
0;
-
}
-
-
///////////////////////////////////////////////////////////
-
// reference: https://www.geeksforgeeks.org/understanding-volatile-qualifier-in-c/
-
int test_volatile_4()
-
{
-
{
-
const
int local =
10;
-
int *ptr = (
int*)&local;
-
fprintf(
stdout,
"Initial value of local : %d \n", local);
// 10
-
-
*ptr =
100;
-
fprintf(
stdout,
"Modified value of local: %d \n", local);
// 10
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}
-
-
{
-
const
volatile
int local =
10;
-
int *ptr = (
int*)&local;
-
fprintf(
stdout,
"Initial value of local : %d \n", local);
// 10
-
-
*ptr =
100;
-
fprintf(
stdout,
"Modified value of local: %d \n", local);
// 100
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}
-
-
return
0;
-
}
-
-
///////////////////////////////////////////////////////////
-
// reference: https://en.cppreference.com/w/cpp/language/cv
-
int test_mutable_1()
-
{
-
// Mutable is used to specify that the member does not affect the externally visible state of the class (as often used for mutexes,
-
// memo caches, lazy evaluation, and access instrumentation)
-
class ThreadsafeCounter {
-
public:
-
int get() const {
-
std::lock_guard<
std::mutex> lk(m);
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return data;
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}
-
void inc() {
-
std::lock_guard<
std::mutex> lk(m);
-
++data;
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}
-
-
private:
-
mutable
std::mutex m;
// The "M&M rule": mutable and mutex go together
-
int data =
0;
-
};
-
-
return
0;
-
}
-
-
///////////////////////////////////////////////////////////
-
// reference: https://www.tutorialspoint.com/cplusplus-mutable-keyword
-
int test_mutable_2()
-
{
-
class Test {
-
public:
-
Test(
int x =
0,
int y =
0) : a(x), b(y) {}
-
-
void seta(int x = 0) { a = x; }
-
void setb(int y = 0) { b = y; }
-
void disp() {
fprintf(
stdout,
"a: %d, b: %d\n", a, b); }
-
-
public:
-
int a;
-
mutable
int b;
-
};
-
-
const Test t(10, 20);
-
fprintf(
stdout,
"t.a: %d, t.b: %d \n", t.a, t.b);
// 10, 20
-
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//t.a=30; // Error occurs because a can not be changed, because object is constant.
-
t.b =
100;
// b still can be changed, because b is mutable.
-
fprintf(
stdout,
"t.a: %d, t.b: %d \n", t.a, t.b);
// 10, 100
-
-
return
0;
-
}
-
-
///////////////////////////////////////////////////////////
-
// reference: https://www.geeksforgeeks.org/c-mutable-keyword/
-
int test_mutable_3()
-
{
-
using
std::
cout;
-
using
std::
endl;
-
-
class Customer {
-
public:
-
Customer(
char* s,
char* m,
int a,
int p)
-
{
-
strcpy(name, s);
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strcpy(placedorder, m);
-
tableno = a;
-
bill = p;
-
}
-
-
void changePlacedOrder(char* p) const {
strcpy(placedorder, p); }
-
void changeBill(int s) const { bill = s; }
-
-
void display() const
-
{
-
cout <<
"Customer name is: " << name <<
endl;
-
cout <<
"Food ordered by customer is: " << placedorder <<
endl;
-
cout <<
"table no is: " << tableno <<
endl;
-
cout <<
"Total payable amount: " << bill <<
endl;
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}
-
-
private:
-
char name[
25];
-
mutable
char placedorder[
50];
-
int tableno;
-
mutable
int bill;
-
};
-
-
const Customer c1("Pravasi Meet", "Ice Cream", 3, 100);
-
c1.display();
-
c1.changePlacedOrder(
"GulabJammuns");
-
c1.changeBill(
150);
-
c1.display();
-
-
return
0;
-
}
-
-
///////////////////////////////////////////////////////////
-
// reference: https://stackoverflow.com/questions/105014/does-the-mutable-keyword-have-any-purpose-other-than-allowing-the-variable-to
-
int test_mutable_4()
-
{
-
int x =
0;
-
auto f1 = [=]()
mutable { x =
42; };
// OK
-
//auto f2 = [=]() { x = 42; }; // Error: a by-value capture cannot be modified in a non-mutable lambda
-
fprintf(
stdout,
"x: %d\n", x);
// 0
-
-
return
0;
-
}
-
-
}
// namespace volatile_mutable_
GitHub:https://github.com/fengbingchun/Messy_Test
转载:https://blog.csdn.net/fengbingchun/article/details/104109696